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  • #16
    Please. OCC will be done on Deity by Dip, Space and Culture within 3 months of the game's release.
    12-17-10 Mohamed Bouazizi NEVER FORGET
    Stadtluft Macht Frei
    Killing it is the new killing it
    Ultima Ratio Regum

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    • #17
      Originally posted by KrazyHorse
      Please. OCC will be done on Deity by Dip, Space and Culture within 3 months of the game's release.
      your point being....?

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      • #18
        I would be very impressed if you could secure a culture victory in an OCC. You have to accumulate 100000 culture, and with only one city, you don't have much chance
        Speaking of Erith:

        "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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        • #19
          from the ask the team site

          Philip,

          Here's a quick primer on the new victory conditions in Civ III:

          *A cultural victory can occur if one of your cities amasses 20,000 culture points, or if your entire empire amasses at least 80,000 culture points and no rival civ has more than half of your cultural value. (These values may fluctuate as we test them out, but you get the general idea.)

          *The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position.

          *The domination victory occurs if you control a majority of the world's land surface within your borders. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both.

          *Finally, if the game ends and no one is victorious by any of these, the game uses a "histograph" to determine the winner. The histograph averages the "score" of all the remaining civilizations, taking into account their score across the entire game. The civ with the best average "score" wins. Thus, your performance in ancient times is every bit as important as in the modern era
          so a cultural OCC might not be too bad

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          • #20
            Something else to consider would be stopping the computer from winning first. That is ofcourse assuming the computer can win using the same means as the player. Wouldn't be very fun to have 19000 cultural points, but have an AI civ win by controlling the majority of land mass or leading the UN. I suppose you could turn those victory conditions off, but...

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            • #21
              well i am positive that the player can win an OCC on deity

              it is just a matter of manipulating the game

              first thing to do is to play on a tiny world (60x60 4 civs)
              i think the best civ to choose would be either a Sci/Com (Greeks) or Rel/Com (Indians) or Sci/Rel (Babylonians) working on trying to maximize culture, money, and tech

              the Greek and Indian CSUs would also be helpful to the OCC, the Greek Hoplite giving you extra defensive power, and the Indian War Elephant not requiring strategic Resources to build

              also when you take a city of any size you can choose to capture it or to raze it, so you could use conquest to further your cause without having to have more than one city

              i would also want the weakest culture opponents so I would choose the following: Com/Ind (French), Mil/Com (Romans), Mil/Ind (Chinese) and I would especially avoid the Egyptians (Rel/Ind)

              so here is the setup

              Tiny World
              Deity
              All Victories On
              Player civ: Greeks or Indians or Babs
              AI Civs: French, Romans, Chinese

              this setup will allow a rather quick OCC win imho

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