Heres an interesting little finding of mine (probably not original...).
Each civ has 2 traits, out of a possible 6 traits.
If you know anything about statistics and 'combinations' this means there are nCr ways to select 2 from 6, or:
(6!/(2!x(6-2)!)) = 15
Thats right, there are 15 different possible combinations... but there are 16 civs, meaning 2 are repeated. After about half an hour of failing to see the repeat I worked it out systematically, and determined that, at the moment, Japanese and Aztecs are Militarstic&Religious.
This is possibly why Militarstic starts with either Warrior Code
or The Wheel, prehaps if Japanese and Aztecs are in the same game one starts with Wheel, the other Warrior. Making for 16 'unique' civs.
Getting back to the combinations thing, unless Firaxis finds some way to defy the fundamental laws of Statistics, if they added 16 new civs in an expansion they would all have to be double ups of existing civs, meaning the addition of more civs would be purely cosmetic. i for one wouldn't care much for cosmetic additions.
Unless they bought the number of traits up to 9, from which you can select 2 traits in 36 combinations, allowing for 36 unique civs.
(Or they could go up to 8 traits, and 28 combinations, and have 4 repeats). But adding more traits would make balance exponentially more difficult.
Anyway, I'm sure this has been noted before, and I'm not convinced that there is a moral to my post. But I was bored.
Link to civ specific abilities developer update
edit: (inserted URL)
edit: Oh FFS, the places smilies turn up...
Each civ has 2 traits, out of a possible 6 traits.
If you know anything about statistics and 'combinations' this means there are nCr ways to select 2 from 6, or:
(6!/(2!x(6-2)!)) = 15
Thats right, there are 15 different possible combinations... but there are 16 civs, meaning 2 are repeated. After about half an hour of failing to see the repeat I worked it out systematically, and determined that, at the moment, Japanese and Aztecs are Militarstic&Religious.
This is possibly why Militarstic starts with either Warrior Code
or The Wheel, prehaps if Japanese and Aztecs are in the same game one starts with Wheel, the other Warrior. Making for 16 'unique' civs.
Getting back to the combinations thing, unless Firaxis finds some way to defy the fundamental laws of Statistics, if they added 16 new civs in an expansion they would all have to be double ups of existing civs, meaning the addition of more civs would be purely cosmetic. i for one wouldn't care much for cosmetic additions.
Unless they bought the number of traits up to 9, from which you can select 2 traits in 36 combinations, allowing for 36 unique civs.
(Or they could go up to 8 traits, and 28 combinations, and have 4 repeats). But adding more traits would make balance exponentially more difficult.
Anyway, I'm sure this has been noted before, and I'm not convinced that there is a moral to my post. But I was bored.
Link to civ specific abilities developer update
edit: (inserted URL)
edit: Oh FFS, the places smilies turn up...
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