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Sea, space, city radius, governments

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  • #16
    Blessing from Firaxis

    Any chances of unofficially official comments?
    The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

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    • #17
      Originally posted by Jason Beaudoin
      A city size is the same as in CIV II. The difference is the "influence" your civ has on the surrounding area. Although your "influence" may extend past a 2 square radius, your city radius does not get bigger. This means that your citizens in the city can work on land 2 squares from the city centre, but no further.

      However, if your city's influence become great and it moves 3 or more squares from the city centre, any resources that are included in that new radius will be available to that city.
      IIRC Dan or someone else from Firaxis said in another thread, that the workable city radius do grow. Only much slower than the "influence" radius.
      The rest is right though!

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      • #18
        The way it currently stands, your borders are seperate from your "workable city tiles". The number of city tiles you can work does increase as your city grows, but it doesn't expand nearly as far as your city borders do. Even if your city has only the beginning 1-square (no) border, you can work the requisite number of surrounding squares. But until those squares actually fall within your borders, the enemy can come onto them and do what he pleases. Once you've got borders around those squares, you can tell the other players to get out (and in most cases, they listen).

        As for colonies, the resources go to whoever builds a colony and connects it with a road first. Consequently, colonies become key while your borders are expanding, and if you leave them unguarded or weakly guarded, you will pay the price. Also, since colonies need to be connected to a city with roads, an enemy can destroy your roads and sever the connection to that resource.

        This can be disastrous, especially when you're relying on goods to pacify unhappy citizens. I had a game going this week and the CPU destroyed my roads at a key juncture and sent four cities into revolt.


        Dan
        Firaxis Games, Inc.

        [This message has been edited by Dan Magaha FIRAXIS (edited May 11, 2001).]
        (My 'bolding')

        I found the thread.
        It's a little old, but nobody said it changed.

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        • #19
          Thanks Fiil!
          The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

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          • #20
            Originally posted by GodSpawn
            I think the max city radius is 6 (at which point you win the game with "cultural victory). So the max playable radius is 5.
            The Ctiy radius is the same as before, 2 squares away.

            IT IS YOUR BORDER THAT GROWS TO SIX IN ORDER TO WIN.
            You won't be able to work all the squares in your border from a city

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            • #21
              Dan:
              This can be disastrous, especially when you're relying on goods to pacify unhappy citizens. I had a game going this week and the CPU destroyed my roads at a key juncture and sent four cities into revolt.
              Wow!

              This makes the enemy's pillaging much more dangerous. Now we can have non military targets, too! I wonder if your catapults, bombers, etc, can take out enemy colonies or roads.

              And do you need roads to harvest (non-strategic) resources within your city radius?

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              • #22
                Wow! That is really cool. Where did you find that Dan quote?
                Of the Holy Roman Empire, this was once said:
                "It is neither holy or roman, nor is it an empire."

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                • #23
                  Any news from Firaxis? Please, be gentle
                  The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

                  Comment


                  • #24
                    Originally posted by Jer8m8


                    The Ctiy radius is the same as before, 2 squares away.

                    IT IS YOUR BORDER THAT GROWS TO SIX IN ORDER TO WIN.
                    You won't be able to work all the squares in your border from a city
                    Ah, I had a radius/border confusion.

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                    • #25
                      Re: Sea, space, city radius, governments

                      Originally posted by Yoleus
                      Am I correct if I say:
                      Anarchy
                      Monarchy
                      Republic
                      Communism
                      Democracy
                      There will be no other governments in-box than in Civ1. However I remember a Firaxian (I think it was Dan Magaha) saying that you will be able to create new forms of governments with editor and assign them to particular technologies.

                      So, if we want, we would be able to create theocracy, technocracy, corporate republic or whatnot.
                      The problem with leadership is inevitably: Who will play God?
                      - Frank Herbert

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                      • #26
                        Originally posted by Jason Beaudoin
                        Wow! That is really cool. Where did you find that Dan quote?
                        It's here, Jason… some good stuff in this thread if you missed it:

                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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