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Alright, POSITIVE MULTIPLAYER FEEDBACK

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  • Alright, POSITIVE MULTIPLAYER FEEDBACK

    ok, we all know about the lack of MP upon shipping, and we know Firaxis' silence on the "will it cost money" issue, and no one is more pissed off than me (possibly yin).

    but lets be positive and offer suggestions like we did in the past.

    please only offer suggestions. do not curse firaxis or rant about the multiplayer issue. be positive and maybe, just maybe, Dan or Soren will grace us with acknowledgement.

    i recommend that the host of a game has a set of administrative options to use during the game, not CHEATS, but options, like force time change, etc. I'd even say that maybe "boot/ban player" could be a viable option. in a few zone games i've played some people were notorious for cheating, and whenever they joined a game essentially died.

    also, i heard a rumor you were planning for allies to move on the same turn. i love this idea and feel it should be implimented. but how would it work if the alliance was broken mid-turn?

    i am also concerned with a medium for civ3 games. will there be something similiar to Battle.net? or to the zone? will TCP/IP still be supported normally?

    thanking you in advance and pointing out how i didnt bitch once in this thread.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    Positive Feedback

    The only Positive Multiplayer Feedback that I can think of is this:

    After my initial disappointment in finding out (for sure) that Civ3 will not be released with Multiplayer support, I have since done some soul-searching.

    It is actually a GOOD sign that Firaxis will not be releasing the Multiplayer Version of Civ3 for another 5-6 Months. I say this because it gives me a warm and fuzzy to think that Firaxis will now have these 5-6 months in order to test, test, and retest the multiplayer interface of the game and hopefully ensure the Multiplayer interface is stable and works prior to its release (unlike the "Activision fiasco").
    ____________________________
    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
    ____________________________

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    • #3
      trying to stay positive, no sidilization game was ever released with MP.

      but i honestly think that positive suggestions will be picked up by Dan and the team, despite... ::NERVE STAPLE SELF::
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        I too am glad that Firaxis will have all this extra time to dedicate solely on creating the MP component. This is good news for MP, as it will probably be the best CIV MP we will have ever seen.

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        • #5
          actually i hope they are working on more art as well
          And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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          • #6
            Hopefully MP will be included in an expansion pack sometime next Spring. This would not be a bad deal at all...a game add-on that would include many features Firaxis wanted to include in Civ3 but didn't have the time, resources, and/or ideas to do so before the release of Civ3, 16 new civs, a patch, and of course MP to it's fullest...for $30 (US). Now to me this seems to be a pretty good deal. The Sims' game expansions cost $30, so why couldn't a Civ3 expansion cost $30? If only a few add-ons were included this wouldn't be worth $30, IMO, so some original and interesting features must be included. An example of what one add-on could be is MAD (only if MAD wasn't included with the original Civ3).

            How many people would be interested in an expansion like this for $30 (US)?

            Quite possibly an expansion like this might cost $40. Now how many would be willing to pay $40?
            However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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            • #7
              Originally posted by TechWins
              How many people would be interested in an expansion like this for $30 (US)?
              Too rich for my blood, but then so would $10. Frankly I'll walk away from any MP solution that costs extra, which means Civ3 will only last as long as the AI. I'd give it eighteen months to two years at best.

              I'll only buy and expansion pack if it has new scenarios, maps and original game features. Eg. Alien Crossfire.

              David
              "War: A by-product of the arts of peace." Bierce

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              • #8
                Sure, I for one, would be willing to shell-out the $40.00 for a Civ3 Expansion.

                I agree TechWins, with this 6-month or so window of time to use for improving Civ3, the expansion set would (hopefully) address all of the things that there wasn't time for and to fix any bugs that will be found in the original Civ3 release.

                Don't get me wrong, I'm not saying that Civ3 will have major bugs - I'm just being realistic and if Firaxis is willing and able to address these possible problems AND include all the extra options (to include MP), then yes! I believe the 40 dollars would be well worth it.
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

                Comment


                • #9
                  Just out of interest, is POSITIVE MULTIPLAYER FEEDBACK related to POSITIVE FEEDBACK, and if so does it cause all the MULTIPLAYERS to explode?

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                  • #10
                    Actual On-topic Answer

                    Thanks for the thread. Let's make the best out of a disappointing situation.

                    My suggestion is that there be a simple mechanism for handicapping the various teams. Too often, I find I don't want to play multiplayer with people who are willing to play me because I know I will slaughter them.

                    There are several types of handicaps I can think of, both positive and negative:
                    1. The weaker player(s) can start with bonuses, such as units, knowledges, and cities (a la the "accelerated start" in Civ II).
                    2. The weaker player(s) can get ongoing bonuses like 2x/2x from Civ II (alright, that's a *big* bonus )
                    3. The stronger player can have more difficult hapiness issues (i.e. face deity-level city unhappiness, where the weaker faces prince-level)
                    4. The stronger player can get worse goody-huts/vetern probabilities, etc.

                    I could go on and on, you get the picture. But my opponent-list would be much greater if this were in.



                    Oh, and P.S. Huge thumbs up for the 2 on 2 teams idea - that sounds like a blast!

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                    • #11
                      Yeah I told YIN that I hope he goos his pants when MP finally gets released... I'm positive the wait for MP will be worth it to those that do MP.
                      "You don't have to be modest if you know you're right."- L. Rigdon

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                      • #12
                        Simultaneus turns you can turn it off or on
                        Ability to save and play again with the same people or different people.
                        Ability to switch players in game.
                        Ability to switch from AI to Player and back so people dont have to cut out such a huge chunk of time, and can just play for a few hours or less. (this should be optional if possible)
                        Timed turns (time increases due to world size, time in game, AI level, and Total Bordered Land) - gives smaller empires the edge to balance the game as well as the obvious reason for doing it which is that it saves time (of course this is only optional)
                        MOST IMPORTANT - CENTRAL SERVER ala BATTLENET.
                        And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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                        • #13
                          see, what i honestly see happening, is Firaxis makinf an expansion pack with more civs, full art, CSUs, and maybe even more CSAs, for all of them, and throw multiplayer in it as abundle for like $30.

                          ... capitialist pig-dogs ...
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #14
                            Originally posted by Jingo
                            ... full art...
                            What do you mean by 'full art'?

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                            • #15


                              When I have something positive to report to you, I'll report it.

                              But we have some great ideas for multiplayer!

                              And we put them in the frick'in list.
                              I came upon a barroom full of bad Salon pictures in which men with hats on the backs of their heads were wolfing food from a counter. It was the institution of the "free lunch" I had struck. You paid for a drink and got as much as you wanted to eat. For something less than a rupee a day a man can feed himself sumptuously in San Francisco, even though he be a bankrupt. Remember this if ever you are stranded in these parts. ~ Rudyard Kipling, 1891

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