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Will there really be a world map?

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  • #16
    Think of it this way: would you rather wait three weeks so they can design a kick-ass earth map, incorporate it into the Civ and then ship it to the publisher OR would you like to get the game shipped now, and while we wait the three weeks for it to be published they make a kick-ass earth map and issue a patch the same week they release the game? Well? WELL?

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    • #17
      Originally posted by Bkeela
      It would be nice to have some confirmation. I honestly cannot see the fun in playing historically accurate civilisations on anything but an Earth map.

      Bkeela.
      I usually use the world map, but if I want to do some expansion without really knowing where I am, I'll download a non-historical map (I never use the land-ribbon maps generated by the game). The player always has the advantage of knowing where the large landmasses are on a world map.
      "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
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      • #18
        Originally posted by Assur
        CTP 2 also had a worldmap. You could build 2 cities in Britain.

        I hope they include a slightly larger worldmap
        That Activision World Map was the WORST world map I ever SEEN.
        COMPLETLY inaqurate!

        Still, players have made some nice World Maps for CTP2 & CTP.

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        • #19
          Originally posted by JellyDonut
          I never use the land-ribbon maps generated by the game
          At least we wont need to worry about that in Civ 3
          I actually looked at all the screenshots i could find from Civ 3, all the maps look pretty decent. Yay
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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          • #20
            Decent? The map generator screen alone looks gorgeous.

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            • #21
              super deformed world map?

              You know, what I really would like is a "risk-like" world map,
              pretty similar to the world map but slightly bigger and more detailed in the more sensitive spots...
              what i mean is a little less of Sahara, Tibet, Siberia (with all the respect for those places and the relative inhibitants) and more Europe, Middle East, India, Far East.
              I mean, I can't have a decent Japan or England on a "real world map" civ game, can I?
              A kind of "interest lens" to enlarge the more crowdy spots.
              What do you think?
              The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

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              • #22
                well, it's not an earth map if it's unrealistic


                and with recources everything's important now
                Prince of...... the Civ Mac Forum

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                • #23
                  If they want to ship a world map with the game, fine with me. I will play some games on it probably but I don't think a real world map is essential to Civ. Though it looks pretty stupid if they leave it out, is it so much work to make it? And of course the community will offer new 'more realistic' maps as soon as the games comes out.

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                  • #24
                    Originally posted by JellyDonut


                    I usually use the world map, but if I want to do some expansion without really knowing where I am, I'll download a non-historical map (I never use the land-ribbon maps generated by the game). The player always has the advantage of knowing where the large landmasses are on a world map.
                    Thankfully no more long twisting continents like in Civ II. Much better world generator as far as I can tell.

                    When playing on a world map I try to... pretend I don't know where everything is (and my geography isn't very good, anyway!)

                    One thing I didn't like from Civ II and still appears to be in Civ III is the fact that you know where you are on the map. Until civilizations had astronomy and had expanded, they didn't know where they were. All maps should look as if your civilization is at the center of the world to begin... at least to begin.
                    Click here if you're having trouble sleeping.
                    "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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                    • #25
                      Originally posted by Lorizael


                      Thankfully no more long twisting continents like in Civ II. Much better world generator as far as I can tell.
                      [...]
                      . All maps should look as if your civilization is at the center of the world to begin... at least to begin.
                      I definitely agree. Twice.
                      The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

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                      • #26
                        Here's something to think about:
                        The Iroquois need horses for their special unit, but if they start in the New World, there won't be any horses available at all! By the time they or someone else gets map making and finally secures some horses, the special unit will be irrelevant!
                        How's Firaxis gonna deal with this? They might have to make resources randomly placed, even on Earth, or just drop a horse square somewhere in North America.
                        "I'm a little confused. Are U.S. citizens allowed to kill suspected terrorists now?"
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                        • #27
                          If anybody's interested

                          I don't know how behind the times I am, but at civfanatics, in the civ2 download section, go to new maps, and you'll find what I think to be THE BEST world map for a civ game I've ever seen. It's called "duck of flanders" map or something like that. Just look for the real world one.

                          What the creator did was take off all the land just below the tip of South America, and about halfway through siberia, he/she cut off everything above. This results in the negative, no north pole, or even sailing ships around the north pole, but on the plus side, it adds SO MUCH more land to the "important" areas, while not deforming the map.

                          For instance, on places like Japan and the UK, you can fit 4 well developed cities, with areas of influence not even touching.

                          It's not a perfect map, and you still have the same problem that the civ2 engine supports the bigger is always better setup for civs, but it's a lot of fun to play multiplayer on, as it's the most realistic map I've yet seen.

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                          • #28
                            Well, if there's some kind of resource randomizer, then they could get horses quite easily...

                            If they improved the map generator, I'll be happy. No more long, twisting continents or one-square deserts...
                            oh god how did this get here I am not good with livejournal

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                            • #29
                              Originally posted by Cluk
                              Here's something to think about:
                              The Iroquois need horses for their special unit, but if they start in the New World, there won't be any horses available at all! By the time they or someone else gets map making and finally secures some horses, the special unit will be irrelevant!
                              How's Firaxis gonna deal with this? They might have to make resources randomly placed, even on Earth, or just drop a horse square somewhere in North America.
                              Dan said that there would be horses in America even though it is not historically accurate. This is one case in which gameplay overrides realism.

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                              • #30
                                Originally posted by Bkeela
                                It would be nice to have some confirmation. I honestly cannot see the fun in playing historically accurate civilisations on anything but an Earth map.

                                Bkeela.
                                Do not be concerned about playing historically accurate civilizations -- It won't happen. The history in the game you are playing will quickly become "unhistorical".
                                For this reason, I do not need an accurate world map. It IS nice to know the geography, though!

                                Even with Civ2, if you play with the world generation controls right, you can get away from the ribbon continents.

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