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  • Armies of workers

    So, can you add workers to armies?

    Either for an easy to manage labour army consisting of three workers, or a two combat unit/one worker combo for an army which can lay down roads as it advances.

    Answers please Firaxis.

  • #2
    It wouldn't make much sense why you would want to waste a space in a army on a setlter. You only have 3 spots (4 with the pentagon) and you can't switch units out of an army. plus it requires a great leader to build an army (or the military academy which can only be able to be built by winning a battle with a army) so logical it would be bad idea to waste a space on a settler. Instead you would probaly want to just have the settler follow the army, because it would do the same thing as if it was in the army
    Let us unite together as one nation, a world nation" - Gundam Wing

    "The God of War will destroy all mortals whom dare stand in his way"

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    • #3
      Mars, settlers aren't the question here. Workers are. Big difference.

      I would agree adding settlers to an army doesn't make sense. Workers on the other hand. Now thats a different story....

      If the productive capacity of workers improving terrain is only directly addative when working on the same tile outside of an army, would/should workers in an army be more than addative?

      For example, say you have a mountain you want to transform to hills(can that be done in Civ3?). I don't remember the real numbers from Civ2, but lets say that it will take 1 worker 18 turns to do this. In Civ2, 2 workers starting at the same time would cut it down to 9 turns and 3 workers would cut it down to 6 turns. Ie. X workers improving the same square at the same time only produce X worker-turns of productivity.

      I believe what Sandman is wondering(and I am too now), is if you had 3 workers in an army could they transform that same mountain in say 4 turns instead of 6. In other words, if they are linkable in an army, will the total productivity of the workers be more than the sum of their parts? Will they perhaps produce 1.5X worker-turns of productivity?

      All I can say is, I hope that if they didn't already think about it, I hope they take note, and ponder it as an improvement for an expansion pack.

      Maybe they could even go so far as to create a worker version of the great leaders. They could be produced on a random(and rare) basis by having several workers improving some terrain together at the same time. Similar functions to military great leaders, adding workers together in groups, or rushing wonders, but on a peaceful basis.

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      • #4
        Mars made a good point, if you read 'workers' instead of 'settlers', which he obviously meant. And i dont think this idea is a very good one (no offence ).

        Armies dont get any attack bonus, defence bonus, or any other sort of bonus other than they pool their hit-points. Why a worker-army would suddenly be more productive i dont know. They would still have the same amount of people doing the job as a seperate group of three workers.

        And having a 2 combat 1 worker army is fundamentally flawed. Armies are primarily used for offence. If a worker has replaced the spot another offensive unit could take, this would prevent the army from reaching its full potential. Also placing roads would be useless for two reasons - Firstly, the road would not help the army, as it would have to reach somewhere first before starting the new section of road, and Secondly, all offensive units in an enemy civs territory ignore roads. Thats right, they get absolutely no bonus from roads in another civs territory.

        So for these reasons, i dont think workers will be able to become part of your army.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #5
          Originally posted by Skanky Burns
          Secondly, all offensive units in an enemy civs territory ignore roads. Thats right, they get absolutely no bonus from roads in another civs territory.
          Is this in Civ 3 ??? I hope not, a road is a road no matter wher eit is built and all units should get advantage of the road movement enhancement
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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          • #6
            Yes, it is in Civ 3. Theres a thread around here somewhere that Dan mentioned it... but im going to sleep in a min, so couldnt be bothered searching for it.

            Maybe i will later, maybe someone else will link to it...

            On the plus side, you could probably change this easily with the editor.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • #7
              I truly hope that could be changed, because yes, a road is a road.

              Now, railroads are another history ...

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              • #8
                Originally posted by Skanky Burns

                On the plus side, you could probably change this easily with the editor.
                Doubt it. Maybe with a scripting language you could...
                Concrete, Abstract, or Squoingy?
                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                • #9
                  i think 3 workers and a legion in a stack would be speedy for improvements, and also prevent easy captue of your precious workers.

                  is it possible

                  also, fleets of ships? or squadrons of air units?

                  c'mon dan. read one of my goddamned posts.
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

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                  • #10
                    Originally posted by Jingo
                    also, fleets of ships? or squadrons of air units?
                    I know that it was specifically mentioned somewhere that armies can only consist of land based units. I'll try to find a link.
                    "Stuie has the right idea" - Japher
                    "I trust Stuie and all involved." - SlowwHand
                    "Stuie is right...." - Guynemer

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                    • #11
                      If it is possible to stack non combatants with combatants then you have to remember the now confirmed detail that stacks can't move.
                      A witty quote proves nothing. - Voltaire

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                      • #12
                        Originally posted by Faboba
                        If it is possible to stack non combatants with combatants then you have to remember the now confirmed detail that stacks can't move.
                        Armies can't move?

                        Say it isn't so.

                        David
                        "War: A by-product of the arts of peace." Bierce

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                        • #13
                          Armies can't move?
                          armies CAN move, stacks of regular units CANT move together...

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                          • #14
                            Originally posted by jdd2007


                            armies CAN move, stacks of regular units CANT move together...

                            They don't move or fight together. Individual units like this work just like in civ2.

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                            • #15
                              Originally posted by Sabre2th
                              They don't move or fight together. Individual units like this work just like in civ2.
                              So basically what we're saying here is: there are no stacks? Just armies and individual units who may occupy the same tile.

                              David
                              "War: A by-product of the arts of peace." Bierce

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