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  • #46
    But you would still have to click on each individual unit and tell it to go to the same place as the previous one, for goodness sake!
    Yeah but it's better than nothing. For some reason, not that I don't trust the credibility of Dan's comments, I feel that he may be mistaken on the stacking of units.
    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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    • #47
      Are you still limited to 1 army per 4 cities when trading for armies. Hopely so, cause I don't want it to be to easy to stack up on armies.

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      • #48
        Originally posted by Dan Magaha FIRAXIS
        Hmmm.. I smell a "Screenshot of the Week" somewhere...



        Dan
        It's almost Friday, Dan.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #49
          WHAT? No stacking units and moving them as one?? Unbelievable!!!! Aren't "stacks" and "units" meant to be different things??

          Not happy!
          If the voices in my head paid rent, I'd be a very rich man

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          • #50
            How fast?

            generally, when do you get your 1st GL, and army? Any Firaxian can answer this question? I'm running a poll for Special Units Great leader, really want someone played the game to answer my question. Thanks.

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            • #51
              ahh we cant stack units like in civ2??

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              • #52
                Originally posted by Akillias
                ahh we cant stack units like in civ2??
                since when could you stack units in civ2
                Let us unite together as one nation, a world nation" - Gundam Wing

                "The God of War will destroy all mortals whom dare stand in his way"

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                • #53
                  Alpha Centauri had auto-forwarding and stack movement features. They didn't work perfectly, and could be useful some of the time, but I always just manually move my units.

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                  • #54
                    I wonder if Civ3 armies will work at all like CtP2 armies. For example, if I were the Russians in the industrial era, is it a good idea to make an army of 4 have 2 Cossacks and 2 Cannons. In CtP2 this provided you with ranged attack in the battle to support your melee attack. Or would it be a better idea to just have 4 Cossacks since Cannons have no standard attack value (just bombardment)?

                    Does anybody know?
                    Ex Fide Vive
                    Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                    • #55
                      Originally posted by Stuie


                      It's almost Friday, Dan.

                      That's when the site update takes place, Stuie.


                      Dan
                      Dan Magaha
                      Firaxis Games, Inc.
                      --------------------------

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                      • #56
                        Originally posted by Dan Magaha of FIRAXIS:
                        That's when the site update takes place, Stuie.
                        Well... I guess I can stop checking the CIV3 site every 10 minutes.

                        ...pathetic... ya... I know.
                        Of the Holy Roman Empire, this was once said:
                        "It is neither holy or roman, nor is it an empire."

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                        • #57
                          Originally posted by Dimorier Maximus
                          I wonder if Civ3 armies will work at all like CtP2 armies. For example, if I were the Russians in the industrial era, is it a good idea to make an army of 4 have 2 Cossacks and 2 Cannons. In CtP2 this provided you with ranged attack in the battle to support your melee attack. Or would it be a better idea to just have 4 Cossacks since Cannons have no standard attack value (just bombardment)?

                          Does anybody know?
                          Well? Dan Magaha, did you read all the way to my post or did you just stop at Stuie's?
                          Ex Fide Vive
                          Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                          • #58
                            Remember though, with new systems for most aspects of the game you may well find you don't have anywhere near the same number of units as you used to.
                            A witty quote proves nothing. - Voltaire

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