In a way, it would be nice if the AI would be programmed in a way that if it gets really desperate, it could become a rogue civilization, meaning that they would use drastic messures (even atrocities) to get what it wants.
Either that, or it would be nice if each civilization could have either a good leader or an evil leader, just so that you never know what to expect from them in each game.
What do you think?
Either that, or it would be nice if each civilization could have either a good leader or an evil leader, just so that you never know what to expect from them in each game.
What do you think?
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