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This could be an important failure in Civ III???

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  • #16
    who are 'they' who could be a failure?

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    • #17
      Re: This could be an important failure in Civ III???

      Originally posted by Kramsib
      I know that Civ III has gone gold but I found these possible failures today when I was coming back from university.

      I would be very pleased if you could give me some answers to these problems.
      Actually I will try and answer your questions from information I have soaked up from Firaxis and www.civ3.com
      Please, look at the image that I have attached, there are two cases I want to explain to the community.

      1) If we have a city very simmilar to the Spanish one in the picture, how can we take the source (silk) marked in pink?, As you can see to buid a road to connect with the source which is on an island is impossible. Even building a colony is useless because a road is needed.

      Note: Although it seems that the city and the source are on the same continent, they aren't, the source is on an island, please excuse my little image.

      A solution could be, "trade" by sea between the port in the city, and a "virtual" or "external" port in a colony which would be on the other island. If anyone have other ideas I would like to read them.
      An interesting query. Now it would be possible to connect the two by having a harbour in the city and a colony on this resource. But as this would be within the city radius, there would be no colony and thus would not be an option. So perhaps it may work that if this is on a separate island, it does not fall within your cultural influence, and would still be able to be worked by a colony connected to an appropriate harbour.

      [quote]2) The Aztecs have a city, in the picture, wich is near sea but there is no sea adyacent square, so this city have two sea squares and it cannot build any port or any sea facility, even it cannot build naval units to defend itself better, in addition to this, it can trade with other cities only by road.

      I am sure that you are fed up this kind of cities which the AI builds in the game, and when you conquer them you cannot change their placement because they are too big to do it.

      My proposal is to be able to build "external ports" on the blue marked squares in the same way a colony or a farm can be built, in order to take advance of the sources from the sea by this kind of cities.

      In addition to this, they must be joined by road (squares marked on green) with the ports because they are needed in order to transport materials within the port and the city.[quote]

      Interesting. It may be possible to build canals into the cities which are relatively close to the coast or something, but who knows, this would be pure speculation. Who knows what happens with this problem.

      Truth is, we will just have to wait for the game, or for Firaxis to reply. Interesting little scenarios...
      Speaking of Erith:

      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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      • #18
        The new map generator is suppose to create nice continental maps now instead of a bunch of little useless islands anyway.
        I decided to test this theory, by looking thru all the maps i have from Civ 3...

        Conclusion: The maps actually are better! There are virtually no pathetically small islands just a square off from the mainland. Almost all landmasses can have at least 2 fully-spaced cities (ie: no overlap), so i dont think this sort of situation is going to happen in Civ 3

        Yay
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #19
          Hmm, well...

          Regarding that one square tile with resource. Either build a city there or deal with not having access to that resource until you can ferry a worker over there to build an airport.

          Relatively simple solution.

          Regarding the second city (inland), easy solution. Find a better place to build a second city that is accessable to the first city via road, but on a coastline and build a port in the second city so the second area can connect to your main empire for trade purposes..

          Voila, problem solved and an additional city for you to get more money/science/units from.

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