I know that Civ III has gone gold but I found these possible failures today when I was coming back from university.
I would be very pleased if you could give me some answers to these problems.
Let's go.
I haven't got Civ III so I will expone my statements with a picture made with the help of the Civ II Map Editor (r), and Paintbrush (r).
Please, look at the image that I have attached, there are two cases I want to explain to the community.
1) If we have a city very simmilar to the Spanish one in the picture, how can we take the source (silk) marked in pink?, As you can see to buid a road to connect with the source which is on an island is impossible. Even building a colony is useless because a road is needed.
Note: Although it seems that the city and the source are on the same continent, they aren't, the source is on an island, please excuse my little image.
A solution could be, "trade" by sea between the port in the city, and a "virtual" or "external" port in a colony which would be on the other island. If anyone have other ideas I would like to read them.
2) The Aztecs have a city, in the picture, wich is near sea but there is no sea adyacent square, so this city have two sea squares and it cannot build any port or any sea facility, even it cannot build naval units to defend itself better, in addition to this, it can trade with other cities only by road.
I am sure that you are fed up this kind of cities which the AI builds in the game, and when you conquer them you cannot change their placement because they are too big to do it.
My proposal is to be able to build "external ports" on the blue marked squares in the same way a colony or a farm can be built, in order to take advance of the sources from the sea by this kind of cities.
In addition to this, they must be joined by road (squares marked on green) with the ports because they are needed in order to transport materials within the port and the city.
What do you think about it?
Thank you for your attention.
I would be very pleased if you could give me some answers to these problems.
Let's go.
I haven't got Civ III so I will expone my statements with a picture made with the help of the Civ II Map Editor (r), and Paintbrush (r).
Please, look at the image that I have attached, there are two cases I want to explain to the community.
1) If we have a city very simmilar to the Spanish one in the picture, how can we take the source (silk) marked in pink?, As you can see to buid a road to connect with the source which is on an island is impossible. Even building a colony is useless because a road is needed.
Note: Although it seems that the city and the source are on the same continent, they aren't, the source is on an island, please excuse my little image.
A solution could be, "trade" by sea between the port in the city, and a "virtual" or "external" port in a colony which would be on the other island. If anyone have other ideas I would like to read them.
2) The Aztecs have a city, in the picture, wich is near sea but there is no sea adyacent square, so this city have two sea squares and it cannot build any port or any sea facility, even it cannot build naval units to defend itself better, in addition to this, it can trade with other cities only by road.
I am sure that you are fed up this kind of cities which the AI builds in the game, and when you conquer them you cannot change their placement because they are too big to do it.
My proposal is to be able to build "external ports" on the blue marked squares in the same way a colony or a farm can be built, in order to take advance of the sources from the sea by this kind of cities.
In addition to this, they must be joined by road (squares marked on green) with the ports because they are needed in order to transport materials within the port and the city.
What do you think about it?
Thank you for your attention.
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