I agree Steve, perhaps it is so. I personally enjoyed crushing AI. would like to do more peace building, for once
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Originally posted by Pembleton
You know what could be funny? If no-one was able to beat Deity.
Then would the complaints about easy AI go away?Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by Steve Clark
Which reminds me, there WILL be an in-depth tutorial, right????Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Rightly so. If the AI can only beat you because they were given additional benefits, resources, etc, then people have a right to complain. The only time people will not have a right to complain is at such time as an AI can start with the exact same resources, tech, etc and consistently beat the player."You don't have to be modest if you know you're right."- L. Rigdon
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Well, if they expect players to 'find ways' a few months from now, why didn't they get alphas and betas in the players' hands a few months AGO? In the end, the lack of an expanded testing effort will be at least the short-term deteriment of Civ3 if not potentially a bullet in its hopes for great longevity.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Originally posted by yin26
Well, if they expect players to 'find ways' a few months from now, why didn't they get alphas and betas in the players' hands a few months AGO?
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Originally posted by Grumbold
I could give you many reasons but they boil down to what I say in my signature. I know Civ needs to keep it simple but making the British (just for example) unique by giving them a ship at a particular point in time when that may be useless in their in-game circumstances and ignoring all the other unique attributes they have had over time just doesn't work for me.
The same thing goes for civ attributes. Not only did I make the case for them reducing replayability (Firaxis appears to have agreed because they are looking into making them random), but that gets close to factions, an idea that most of us railed against last year and earlier this year.
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