It is certainly possible to make an AI that does not need to cheat. Just look at EU where you get capable (but admittedly not brilliant) opponents who only ignore one rule and play the rest with exactly the same limits as the player. They may do stupid things but they know who their enemies are and will ally with everyone to wage war against them. All the exposed weaknesses are being worked on hard so they don't reappear in EU II.
Unfortunately for anything except traditional games like Chess most companies take the easy way out and think that its ok to replace artificial intelligence with artificial advantages. Normally this just exposes them to ridicule when they still can't crush you despite 10:1 superiority. If I capture a size 15 city in Civ III and discover it only had a library and a barracks I'm going to be very annoyed.
Unfortunately for anything except traditional games like Chess most companies take the easy way out and think that its ok to replace artificial intelligence with artificial advantages. Normally this just exposes them to ridicule when they still can't crush you despite 10:1 superiority. If I capture a size 15 city in Civ III and discover it only had a library and a barracks I'm going to be very annoyed.
Comment