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Question about Resources and Colonies

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  • Question about Resources and Colonies

    You notice in the Developer Update: Resources (linked directly it here) the Romans build a colony outside it's borders, but then their city culture grows large enough that the city borders expand and the colony is no longer needed. It disappears.

    Where did the unit go that created that colony? If it disappears, where does that population point go? Does it go back into the city or does it just vanish?
    Of the Holy Roman Empire, this was once said:
    "It is neither holy or roman, nor is it an empire."

  • #2
    As far as I know (could be wrong) it vanishes.

    The cost of having that resources earlier than you ordinarily would have is losing the pop point from the colony/worker.

    Better balanced that way.

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    • #3
      Can you term colonies into Cities?
      I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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      • #4
        If you "plop" a settler unit down where the colony is and tell them to build a city, then yes you can turn colonies into cities.

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        • #5
          Originally posted by Deathwalker
          Can you term colonies into Cities?
          I sure hope so
          Let us unite together as one nation, a world nation" - Gundam Wing

          "The God of War will destroy all mortals whom dare stand in his way"

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          • #6
            Originally posted by Deathwalker
            Can you term colonies into Cities?
            I doubted. It would be nice if you could transform the colony into a city by sending there another worker, before your colony is swept inside your border.

            Little chance.
            "Respect the gods, but have as little to do with them as possible." - Confucius
            "Give nothing to gods and expect nothing from them." - my motto

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            • #7
              I think that putting settler on the colony shall do the trick!

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              • #8
                I think once you use a worker to build a colony, that population is lost forever. This is so its not a 'given' for the player to build colonies whenever they can, and get the population back later. If you want the resource now, then exploiting that resource incurs a heavy penalty: the loss of one pop point. Thats the way i think it will work
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • #9
                  I assumed that the colonies wouldn't cost any population to build, because they're basically just "mines" for a resource. I guess I was wrong, I'll go and check CivFanatics.

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