With all of the debates that have been going on regarding this subject, esp. with those that don't understand the degree to which Civ can be changed to suit your taste, a simple thought dawned on me from reading one of yin's comments.
Customizing is NOT the same thing as Modding.
Alot of you come from the CtP world where the perception is that the HAD to be modded in order for it to be playable. I believe that was the crux of my debate with Locutus, who argued that a scripting language is essential (it was for CtP). That's different than with Civ2 2.42/MGE where it did not have to be modded to play for thousands of hours. What you see in the scenario designing community are modpacks, custom maps and scenarios that turn Civ2 into, not something that becomes playable, but to a new whole game (whether they are a new look-and-feel or an events-driven historical scenario). For example, I use my friend Tim Smith's HiRes modpack that replaces city and unit graphics with something with more detail. Does that mean that the original city and unit graphics were wrong or unplayable? Not at all, it's just a personal preference.
The point is when I constantly talk about customizing Civ3, all I'm talking about is the ability to change the game to your match your personal preferences (whether it be civs, terrains, units, tech trees, wonders, etc.). Folks like yin seems to think that such things are modding/fixing in the CtP sense. I disagree, I believe it will be customizing/changing in the Civ2 sense. One has a negative perception while the latter has a positive perception. Does this makes sense?
Customizing is NOT the same thing as Modding.
Alot of you come from the CtP world where the perception is that the HAD to be modded in order for it to be playable. I believe that was the crux of my debate with Locutus, who argued that a scripting language is essential (it was for CtP). That's different than with Civ2 2.42/MGE where it did not have to be modded to play for thousands of hours. What you see in the scenario designing community are modpacks, custom maps and scenarios that turn Civ2 into, not something that becomes playable, but to a new whole game (whether they are a new look-and-feel or an events-driven historical scenario). For example, I use my friend Tim Smith's HiRes modpack that replaces city and unit graphics with something with more detail. Does that mean that the original city and unit graphics were wrong or unplayable? Not at all, it's just a personal preference.
The point is when I constantly talk about customizing Civ3, all I'm talking about is the ability to change the game to your match your personal preferences (whether it be civs, terrains, units, tech trees, wonders, etc.). Folks like yin seems to think that such things are modding/fixing in the CtP sense. I disagree, I believe it will be customizing/changing in the Civ2 sense. One has a negative perception while the latter has a positive perception. Does this makes sense?
Comment