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Do Workers cost 1 population to produce?

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  • Do Workers cost 1 population to produce?

    This was brought up in another thread as a side discussion, but I thought it would be good to get to the bottom of this (for myself mostly) by bringing it to the fore.

    In Alpha Centauri, there is a unit called the 'Terraformer' which builds all of the tile improvements and tile modifications. It seemed to me that Firaxis was translating this idea over to CivIII in the form of the Worker unit. But, if it is true that the Worker costs a population point (one city worker/specialist converted in the Settler way), then the Worker isn't quite the same as the AC Terraformer.

    What's the info on this?

  • #2
    yes they do cost 1 pop to build

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    • #3
      So then what was the point of having both Settlers and Workers? Do they cost a different amount of resources to build? Or is there a difference in unit stats?

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      • #4
        settlers cost 2 pop points

        here is info from the civfanatics info center

        Settlers and workers are also able to merge with a city, thus increasing its population. Conversely, to produce a new settler or worker, a city gives up not only the requisite number of shields, but also population points (2 population points to create a settler, 1 to create a worker). This added requirement makes settlers and workers very precious resources that you'll want to protect.

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        • #5
          Ahh! Thanx.

          You know, it seems I did see this a while ago, but I completely forgot about it. This is actually very kewl now, and makes sense to me.

          Thanx Korn, you are wise in ways of CIV, and your CIV knowledge knows no bounds.

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          • #6
            Why do workers cost 1 pop in civ3, but not in SMAC?

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            • #7
              Making a settler cost 2 pop points is a great way to guard against ICS.
              Of the Holy Roman Empire, this was once said:
              "It is neither holy or roman, nor is it an empire."

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              • #8
                Red_Jon: Because Smac was designed that way
                No seriously... The terraformer is really a machine, thus it doesn't require a large amount of population like the workers mostly do (remember the pyramids ect.). Though this is only a guess...

                But keep in mind: the terraformer of SMAC cannot be added to the population, so the terraformer is considered as a normal unit (think of a warrior who has a shovel instead of a war-axe )
                I'm not a complete idiot: some parts are still missing.

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                • #9
                  The increased cost of peaceful expansion is a very welcome novelty. I've always been more of a 'civilized' player myself, but this may just 'force' me to adopt more radical (read: aggressive) tactics. Hehehhe.

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                  • #10
                    The Firaxis people said they often think of Workers (not settlers) as mobile poulation units. I'm guessing that they often use them to transfer pop from an overcrowded city to a struggling one.

                    Of course, for that to be Really effective, they would have to lift the limits that were in civ2 that kept you from adding to a city over size 5.
                    Any man can be a Father, but it takes someone special to be a BEAST

                    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                    ...but Father Beast beat me to it! - Randomturn

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                    • #11
                      Originally posted by Father Beast
                      The Firaxis people said they often think of Workers (not settlers) as mobile poulation units. I'm guessing that they often use them to transfer pop from an overcrowded city to a struggling one.

                      Of course, for that to be Really effective, they would have to lift the limits that were in civ2 that kept you from adding to a city over size 5.
                      Actually, over size 7 = size 8.

                      The mobile population thing would still be rather costly, considering the production costs for building the unit and the risk of losing it by the hand of foes/'suddenly' appearing barbarians.

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                      • #12
                        I truely hope that there will be no population limits for pop-transferring. A good city is worth living in, and rural citizens should always be able to become part of the urban environment.

                        And vice-versa, depending on the situation and the needs of the society.

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                        • #13
                          Does anyone know if you can add a worker to an existing colony to make it a city? Or does one have to have a settler settle on a colony spot to make a city? From a pop point perspective, it seems a worker should be sufficient, and I hope it is.

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                          • #14
                            Not sure about the last question but someone asked the distinction between settlers and workers earlier.

                            Settlers: Can only found cities, nothing else.
                            Workers: Can terraform only, not found cities.

                            (Edit)

                            Just thought of something.. Anyone know the results of disbanding a captured foreign worker or settler into one of your naturally founded empire cities? Does that city have unrest now, or have a greater chance of revolting?

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                            • #15
                              Does anyone know if you can add a worker to an existing colony to make it a city? Or does one have to have a settler settle on a colony spot to make a city? From a pop point perspective, it seems a worker should be sufficient, and I hope it is.
                              That defeats the purpose of having settlers at all. Why build settlers when you could just build workers for the same number of population points?

                              Having said that, I hope that when you use a settler to convert a colony to a city, it gets an extra population point to represent the colony.

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