The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hehehe. Pretty good guess eh? Your smiley's gave me a good hint though, as well as the embarrassed part. How could I forget being asked out by some guy on the ACS forums? I am trying very hard to remember your old name though. Hmmmmm...
Originally posted by Sn00py
We felt when it went into beta, and we felt a few times where they changed things at the last minute (like unique unit abilities) to balance the game, and these things happened just the other day.
And now it's gone gold, just like that, doesn't that seem a bit quick? or am I being a pain?
We all had this big arguement when we learned that there would be no large scale open or closed beta. This is the advantage - it can be done quickly with a minimum of fuss and bother. The downside is there is less chance that every bug, exploit, unbalancing strategy or AI flaw has been located, evaluated and fixed. Only when we get the game will we know if they judged it correctly or too many slipped through the net while they ripped out multiplayer in their attempt to meet a pre-christmas deadline.
Re: Re: Do you get the feeling the bugs were rushed?
Originally posted by Grumbold
We all had this big arguement when we learned that there would be no large scale open or closed beta. This is the advantage - it can be done quickly with a minimum of fuss and bother. The downside is there is less chance that every bug, exploit, unbalancing strategy or AI flaw has been located, evaluated and fixed. Only when we get the game will we know if they judged it correctly or too many slipped through the net while they ripped out multiplayer in their attempt to meet a pre-christmas deadline.
Well, to be honest, I think I would rather get the game sooner and let them patch it up as we go. Hmm, this is always a hard call though, because if the game is TOO buggy, it ruins the whole experience.
They should have done a limited public beta though.
Re: Re: Re: Do you get the feeling the bugs were rushed?
Originally posted by Anunikoba
Well, to be honest, I think I would rather get the game sooner and let them patch it up as we go. Hmm, this is always a hard call though, because if the game is TOO buggy, it ruins the whole experience.
That's Activision style, except they decide to pull support too soon (and still sell the game, cheeky sods.) It's way too late for second-guessing Firaxis but I do feel the game has gone gold prematurely after such a short beta and the removal of MP support from the original product. That visible evidence of being willing to cut corners to achieve deadlines implies to me that many other features may have been left out not because they proved bad for gameplay but would require additional coding, testing and support.
The Sid Golf interview certainly shows that his fingers seem to be in lots of other pies, implying a less than wholehearted devotion to Civ III. Had the Dino staff pitched in with Civ before they turned their hands to his (then) latest brainchild perhaps more could have been achieved even in the ambitious timescale. The staff devoted to Civ have undoubtedly been flogging their guts out to produce the best game possible. I don't want to detract from their achievements but I just think they could have done with more support.
I hope there are no bugs in the game But the beta testing did seem to go very quick.
Any way my only real fear is that the games AI is to easy e.g CTP2 that realy ****ed up that game.
So I just hope they havn't rushed it.
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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