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Figured out a little detail on how luxury resources work

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  • Figured out a little detail on how luxury resources work

    I was looking through a bunch of city screen screenshots and noticed an interesting thing about luxuries. Unlike I had previously thought, they don't add a specific number of happy faces based on scarcity. Instead, the first 2 give you one happy face each, the third and fourth give you two happy faces each, the fifth and sixth give you three happy faces each, and finally the seventh and eighth give four happy faces each. That means if you get all of them, you can get 20 happy faces. Also, as you collect more and more of them, the rewards get bigger and bigger.

    I hope this hasn't been posted yet...

  • #2
    Well spotted Akron.

    It sounds as if this would act like a monopoly bonus, corner the market in a certain luxury and your people go wild? But it seems a little quirky. After all it is in trade and commerce that monopolies usually give an advantage.

    David
    "War: A by-product of the arts of peace." Bierce

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    • #3
      I would expect that a monopoly on these things would give you a considerable cash bonus. Basically you'd be able to charge what you like for the things...
      Speaking of Erith:

      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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      • #4
        The one major problem I see with the resource system is that it promotes ICS. Though there is a happiness penalty for a large empire, the luxury resources may be powerful enough to negate the penalty. And then there are of course strategic resources too, which you could sell or trade off if you have a surplus. Hopefully, there wil be enough other things that hurt large empires.

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        • #5
          Agreed Akron

          I agree completely! ICS, or at least the unbeatablitiy of it, is in my opinion one of the major gameplay flaws of older civ versions, and civ rip-offs (ctp). As civ3 has gone gold now, it's too late to make any changes...
          I just hope, as you said, there are other features to...if not discourage large empires, at least handicap them in some way that smaller ones can still be competative.

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          • #6
            in order to receive all the benifits of luzury resources you must have your cities connected to that resource by road. How many ICSers do that?
            And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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            • #7
              Roads are no problem. With all those cities I'm sure an ICSer will be able to find a few to crank out workers.
              Last edited by Akron; October 8, 2001, 22:42.

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              • #8
                Good observations Akron

                I think I will go review the screens.

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                • #9
                  Another thing I noticed on civfanatics is that growth to the next size for cities size 1 and 2 will require 20 food, and after that until at least 12, each size increase will require only 40 food (and granaries as before can cut this in half)! This will make larger cities able to expand even more rapidly, given that they have the right terrain and infrastructure. At least this will give perfectionistic civs (like me ) an advantage. Though this does make ICS less attractive in comparison to perfectionism, it will still help a large perfectionistic empire.

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                  • #10
                    Is this for certain? Wow! That is a big step in another direction for city development.

                    Hmm, not sure how I feel about it, but I am leaning a little to the 'good change' side.

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                    • #11
                      Originally posted by Akron
                      The one major problem I see with the resource system is that it promotes ICS. Though there is a happiness penalty for a large empire, the luxury resources may be powerful enough to negate the penalty. And then there are of course strategic resources too, which you could sell or trade off if you have a surplus. Hopefully, there wil be enough other things that hurt large empires.
                      It's not that easy though, since one can only harvest resouces within one's cultural border or with colonies.
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

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                      • #12
                        Re: Figured out a little detail on how luxury resources work

                        Originally posted by Akron
                        I was looking through a bunch of city screen screenshots and noticed an interesting thing about luxuries. Unlike I had previously thought, they don't add a specific number of happy faces based on scarcity. Instead, the first 2 give you one happy face each, the third and fourth give you two happy faces each, the fifth and sixth give you three happy faces each, and finally the seventh and eighth give four happy faces each. That means if you get all of them, you can get 20 happy faces. Also, as you collect more and more of them, the rewards get bigger and bigger.

                        I hope this hasn't been posted yet...
                        do those faces appear fatter and fatter? if so, it's a perfect simulation and should satiate the appetite of those who crave for 'realism'

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                        • #13
                          Wow Akron! I'm really impressed! Good work!
                          Of the Holy Roman Empire, this was once said:
                          "It is neither holy or roman, nor is it an empire."

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                          • #14
                            Excellent work! I trust, though, it will be very hard to get much luxuries in a city.
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #15
                              BTW, can someone please tell me what ICS is? I'm trying desperately to figure out that acronym, but it's kiling me!

                              Thanks!
                              Of the Holy Roman Empire, this was once said:
                              "It is neither holy or roman, nor is it an empire."

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