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Resources: Did you read this?

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  • Resources: Did you read this?

    From the Firaxis site:
    Additionally, simply by allocating population points to work the tiles inside your city radius, there is a chance each turn that your citizens will discover a new source of a known resource.
    Does that mean that a player can get lucky and discover previously unscene resources within a city radius? That's like goodie hunting within your own empire!
    Of the Holy Roman Empire, this was once said:
    "It is neither holy or roman, nor is it an empire."

  • #2
    yea. i guess it promotes bigger cities over smaller ones, or really insane micromanagement.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      Cool


      It would be a bit wierd though...


      "England discovers oil under greater London"

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      • #4
        I know... it is weird, but I like it. I like getting goodies.
        Of the Holy Roman Empire, this was once said:
        "It is neither holy or roman, nor is it an empire."

        Comment


        • #5
          hey question for you (i assume british people may know this), where is Old Jersey?
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            Originally posted by UberKruX
            hey question for you (i assume british people may know this), where is Old Jersey?
            It's a little British island to the south, near France. Jersey is next to Geurnsey.

            I know an old lady whos sister wrote a diary after the Nazis occupied it. I have a copy of it, it is really interesting (they cut off all commuication to the islands).

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            • #7
              Originally posted by UberKruX
              hey question for you (i assume british people may know this), where is Old Jersey?
              I'm not British, but I am thinking that Jersey is one of the Channel Islands. Either that or I'm confusing it with Gurnsey. If its not a Channel Island its one of the shires of merry old England itself, along with "old" York and "old" Hampshire.


              As for the idea that you may not see all of the sources of a resource immediately upon gaining the associated tech, I've got mixed feelings on that one. One the one hand, it sounds like yet another encouragement to spread cities out, make them larger, and not ICS. On the other hand, if you don't know where the resources are, how can you position yourself properly to use them?

              And whats worse, I have a sinking feeling that if its meant to help combat ICS, it may backfire by encouraging it.

              If that same discovery capability extended to workers, I might be more sanguine about it. But I suspect that would just result in a lot of useless road-building just for the chance to find resources.

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              • #8
                thanks

                i was just always wondering, i saw York, Hampshire, but no Jersey.
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

                Comment


                • #9
                  Originally posted by Bleyn

                  As for the idea that you may not see all of the sources of a resource immediately upon gaining the associated tech, I've got mixed feelings on that one. One the one hand, it sounds like yet another encouragement to spread cities out, make them larger, and not ICS. On the other hand, if you don't know where the resources are, how can you position yourself properly to use them?
                  When you discover the appropriate tech, you'll know where all the resources are in the area that you have discovered. However, it is possible for resources to randomly appear and disappear, much the same way they did in SMAC. Making you go around exploring again and again each time you discovered a tech that allows you to see a new resource would be tedious.

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                  • #10
                    Can this be turned off?
                    Rome rules

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                    • #11
                      Akron is right, you learn more about the world around you along with new knowledge. But perhaps it also works like SMAC, where a new nutrient or mineral resource would spring up inside the radius of a base.

                      Now that was quite useful and very annoying, it would always appear under the wrong sort of tile improvements. Food under thermal boreholes, etc.

                      David
                      "War: A by-product of the arts of peace." Bierce

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                      • #12
                        Originally posted by UberKruX
                        thanks

                        i was just always wondering, i saw York, Hampshire, but no Jersey.
                        So that cleared up the English sounding names!

                        Now is there also some place called (Old) Mexico - I wonder? Naw it sounds too weird!

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                        • #13
                          Originally posted by Roman
                          Can this be turned off?
                          I for one haven't heard anything about turning options off that regard to resources, I can understand why some people wouldn't like the resources but I believe this is a basic game concept.

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                          • #14
                            Oh, I don't won't to turn of resources themselves! For scenarios, though, it would be useful to be able to make sure that the resources are in fixed places, so that the entire strategic balance the scenario maker creates does not get upset.
                            Rome rules

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                            • #15
                              Originally posted by Roman
                              Oh, I don't won't to turn of resources themselves! For scenarios, though, it would be useful to be able to make sure that the resources are in fixed places, so that the entire strategic balance the scenario maker creates does not get upset.
                              Oh, I get ya. Hopefully this will be an option in the editor.

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