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  • Communism and culture

    As I understand it based on the information I've read, culture in general applies to each city individually and affects the borders, production squares used etc depending on what that city's culture points are.

    I had a thought that maybe under communism, instead the culture points are pooled from all cities and then divided evenly between them. This means some cities would shrink in border size and others would expand and production squares would change maybe quite markedly. In other words, a switch to communism would cause a major upheaval to your civilization as it should be, and would give a real genuine alternative to other government types.
    Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
    Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

  • #2
    The way I understand it, culture borders do not affect your "city radius" or what tiles a city can work, they only show that you have influence over those tiles and have claim to their resources without building a colony.

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    • #3
      Originally posted by SteveJH
      The way I understand it, culture borders do not affect your "city radius" or what tiles a city can work, they only show that you have influence over those tiles and have claim to their resources without building a colony.
      Oh, if that's true, that's a shame. I'd understood culture affected the tiles you worked on period.

      Can anyone clear this up please?
      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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      • #4
        as far as i understand it they are sticking with the same 21 square city radius, however you can only collect strategic resources and luxeries from either colonies connected to your cities or by building a road to those resources and having that resource fall within your borders

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        • #5
          Originally posted by SteveJH
          The way I understand it, culture borders do not affect your "city radius" or what tiles a city can work, they only show that you have influence over those tiles and have claim to their resources without building a colony.
          It does.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #6
            Yes but only to a point (21 squares), correct UR?
            "Chegitz, still angry about the fall of the Soviet Union in 1991?
            You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

            "I was hoping for a Communist utopia that would last forever." - Imran Siddiqui

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            • #7
              Originally posted by orange
              Yes but only to a point (21 squares), correct UR?
              To a point? The city radius is *always* 21 squares.

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              • #8
                No, the border expands, not the radii. The radius can only be fully worked when a city has their culture border to expand two tiles away from the actual city. If there are still resources that are not inside of ANY cultural border OR city radii you must build a road to it and a colony on it to exploit it. Also, the road must be connected to a system that makes it back to your capital.
                "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                "You are redoing history by replaying the civs that made history."-Me

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                • #9
                  Originally posted by Christantine The Great
                  No, the border expands, not the radii. The radius can only be fully worked when a city has their culture border to expand two tiles away from the actual city. If there are still resources that are not inside of ANY cultural border OR city radii you must build a road to it and a colony on it to exploit it. Also, the road must be connected to a system that makes it back to your capital.
                  I *think* what that means is that what I said is correct...correct? (IE are you supporting what Steve said or what I said?)
                  "Chegitz, still angry about the fall of the Soviet Union in 1991?
                  You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

                  "I was hoping for a Communist utopia that would last forever." - Imran Siddiqui

                  Comment


                  • #10
                    Originally posted by orange


                    I *think* what that means is that what I said is correct...correct? (IE are you supporting what Steve said or what I said?)
                    I skimmed through the last few posts and decided that people were getting culture borders and radii mixed up again so I decided what I posted would be fitting. Actually I don't have a clue what you people are talking about. It sounds like you are agreeing but you don't think you are. If you think about it, Steve said exactly what you said.
                    "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                    "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                    "You are redoing history by replaying the civs that made history."-Me

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                    • #11
                      the city radius is always 21 squares, but you can only work tiles in your civ's borders.

                      so CULTURE affects your CIV BORDERS which in turn, affect a CITY RADIUS.

                      thats how i see it
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

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                      • #12
                        Actually, i think Dan meantioned before that cities can initially only work 8 tiles in the city radius. After a while (probably thru culture) the city can harvest the full 21 squares. This is where they harvest food/shields for production/trade arrows... or their equivalent in Civ 3

                        The city border is completely different to this, though. It denotes the area where you can gather strategic or luxury resources without colonies, and where an invading army cant use roads and railroads.
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                        • #13
                          Hey guys, sorry I havent read all of it, so I might be repeating.. but I think Cultures should overall vary by government (coefficient)
                          Communism would be strongest eg.

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                          • #14
                            Originally posted by TheRussianKing
                            Hey guys, sorry I havent read all of it, so I might be repeating.. but I think Cultures should overall vary by government (coefficient)
                            Communism would be strongest eg.
                            According to Dan, this won't be in, though in the editor you can decide which buildings a certain government can build, which can indirectly affect culture.

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                            • #15
                              I don't see why culture would we evenly shared under communism. How can culture be shared?

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