Re: What is the definition of fun, exactly?
Foolish newbie. Come, let me show you the way. You see, there sometimes arise problems, such as how will the Iroquois get the horses to get its special unit on a world map, if realistically there are no native horses to North America? Well this creates a conflict. If we make the map have no horses in North America, the Iroquois won't have access to its special unit. That wouldn't be very much fun. But if we sprinkled some horses here and there, it would be kind of unrealistic, but what's the harm? So horses will be put in North America. As for your other suggestions, it's far too late to put them in. The game's going gold in a few days, so it's just little tweaks and debuggings before the game is finished. So if they're in, they're in, and if they're out, they're out.
P.S. This just came to me. Why is a person whose screenname is FuFu15 complaining about the color pink?
Originally posted by MonsterMan
I don't think there is a conflict between realism and fun, either.
I don't think there is a conflict between realism and fun, either.
P.S. This just came to me. Why is a person whose screenname is FuFu15 complaining about the color pink?
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