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  • #46
    The pic didn't show but a small portion of the image for me.

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    • #47
      Originally posted by Anunikoba
      D*mnit!! WTF has the 'Theory of Evolution' ever done for advancing the human race? What great piece of technology has been developed by this knowledge? What disease has been cured by its application?

      The only thing it has EVER produced is debate. It has no practical use WHATSOEVER.

      Incorrect, the theory of evolution meant we have investigated the mechanisms of how heredity works, which resulted in fields such as molecular genetics or biochemistry. The implications of this theory have been tremendous, including great backup to the scientific method, a knowledge of our origins that people hundreds of years ago could not concede and unprecedented strides forward in medical science. I think you ought to retract your comment!

      But back to civ3 stuff, you are right, I don't think this screenshot really lends us any more data. The resources look familiar; gold, rubber, beaver, cattle, deer, wheat, and this white powder that I suspect is saltpetre (see previous threads). It does show us some of the city names of the Iroquois, but this isn't really particularly interesting information in itself...and we have heard of battlefield medicine and theory of evolution as minor wonders.
      Speaking of Erith:

      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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      • #48
        anyone else has this?

        i always want to push one of the buttons on these
        screenshots to see more of the game. i.e. go to
        different menu's
        never works though
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #49
          Originally posted by KrazyHorse
          I would submit that the structures in question are the Civ3 version of farmland.
          I hope you're right. So many mines would make the game downright silly.

          Originally posted by SerapisIV
          They are mines. Dan confirmed it in past screenshot discussion thread.
          I hope he's wrong. So many mines would make the game downright silly!

          Just south-east of Grand River, there is one that looks a little different from the others. Maybe that's a mine and the rest are farmland? I certainly hope so.
          Eine Spritze gegen Schmerzen, bitte.

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          • #50
            Originally posted by Falconius
            I hope he's wrong. So many mines would make the game downright silly!

            Just south-east of Grand River, there is one that looks a little different from the others. Maybe that's a mine and the rest are farmland? I certainly hope so.
            What kind of sign would it be when the only person who actually has access and has played Civ3 doesn't know what the terrain imprvements are? Yeah it is silly, I really hope there's a good reason for it, some kind of serious food/trade/mineral bonus.

            The different mines have resources on them, thats why they look different. There is one with wheat, below that is a cow I think. Resources are superimposed over terrain improvements, so unlike Civ2, blind dumba$s' like me won't lose sight of gems underneath the railroaded jungle.

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            • #51
              I must say, I also am not very fond of the way the irrigation graphics appear, but who knows, maybe they're cooler in person.


              As for dynamic models, I think it's wrong to have a civ supporting the army, and the cities globally instead of locally from the very beginnning.

              That is a major economic and social change that should advance together with science and maybe governments.

              Before the industrial revolution, the consumer good were indeed processed and consumed by the same city / area that raised them.


              As for army, many periods are different. Ancient eras have local armies. Empires and Monarchies usualyl had a centralised army.

              Feudalism meant non centralised army, but rather army that each knight had that would join together when hired by a king.

              Then the armies became unified again.

              I say - let it change with ages.

              Ancient Era - Local Army, Local Agriculture, Local Science
              Classical Era - Central Army, Local Agriculture, Local Science
              Medeval Era - Local Army, Local agriculture, Local Science
              Englightment Era - Centralised Army, Local Agriculture, Local Science.
              Industrial Era - Centralised Army, Centralised Agriculture, Local Science
              Modern Era - Everything Centralised.

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              • #52
                Originally posted by aaglo
                Oh yes, a counter question: WTF has religion ever done for advancing the human race?
                Morality and accountability for one's actions to name two things.

                And to be honest, it doesn't even bother me that it is in the game. I just like to stir things up a bit when it comes to this topic.

                And now: Yes! I love the way the rails and roads look. And all of the graphics have been improved by leaps and bounds.

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                • #53
                  Originally posted by alva848
                  anyone else has this?

                  i always want to push one of the buttons on these
                  screenshots to see more of the game. i.e. go to
                  different menu's
                  never works though
                  LOL yeah. I have been looking too deeply at the screenshots before and actually moved to press one of the buttons. DOH!

                  Siro, I think the one thing you have to remember is that these pictures are compressed to jpg and there is a certain amount of loss to image quality. The real thing will look more crisp, and I think the size of these screenshots has been shrunk from a higher res.
                  Speaking of Erith:

                  "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                  • #54
                    No response to my eras idea???

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                    • #55
                      Good work, Sirotnikov , but I'm afraid if it isn't in the game already, it won't be in by the time it goes gold...

                      EDIT: They said it will cost 1 gold to maintain the units, and since all the gold is pooled, I assume the armies are going to be centralized all the time.
                      "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                      "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                      Proud member of the Pink Knights of the Roundtable!

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                      • #56
                        I always thought that the way your civ supports units should be dependent on your government/econ type.

                        But I can't say that I am disappointed with gold being the new supporting resource. Raw materials just never made sense as the primary army supporter- even though they are a necessary part- but gold is better IMHTGO.

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                        • #57
                          Originally posted by faded glory

                          I agree Theory of evolution has done alot in terms of speculation and debate. But honestly, it has had no effect on the way modern society develops. Nor has it benefitted society..atleast
                          not directly anyway.
                          I agree that the Church has done alot in terms of speculation and debate. But honestly, it has had no effect on the way modern society develops. Nor has it benefitted society..atleast
                          not directly anyway.

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