The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
How did this issue arise about (I don't actually need an answer)? I thought this was already settled before, I guess not.
To answer your question Uber go to Sabre's post then go to Dan's post.
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
Thats Mr. Magaha Super fast Super quick Super answers
[superman? ]
not that super big response but hey we are talking about "quality not quantity"
lol
seriosly thanks for answers
Win98 ERROR 009: Press any key to continue or any other to quit
f**k the f****n f*****s!
I'am realy enjoing not talking to you...
let's not talk again REAL soon...
Win98 ERROR 009: Press any key to continue or any other to quit
f**k the f****n f*****s!
I'am realy enjoing not talking to you...
let's not talk again REAL soon...
This is slightly on-topic, will there be an option to turn off goody huts/barbie camps? I quite like the additional challenge of playing without the bonuses from huts... and I've got a friend which swears huts/ruins/pods are unbalanced in MP.
Originally posted by Blake
This is slightly on-topic, will there be an option to turn off goody huts/barbie camps? I quite like the additional challenge of playing without the bonuses from huts... and I've got a friend which swears huts/ruins/pods are unbalanced in MP.
If you turn them off then you'll just have to turn off the Civ attributes, too. Expansionist civs would be robbed, so to speak.
They don't ruin gameplay, they add to it.
"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
Originally posted by Christantine The Great
If you turn them off then you'll just have to turn off the Civ attributes, too.
Thats slightly odd logic. Because I played without pods (SMAC) I shouldn't like the unique factions .
Expansionist civs would be robbed, so to speak.
Boohoo. I would be worried if expansionist had to rely solely on hut-lotto for their unique strengths. I also enjoy games more with a builder emphasis - and I find builder games of SMAC more enjoyable without pods. Expansionists just annoy me, so if no huts slow down there game, I'm all for it. (In single player)
They don't ruin gameplay, they add to it.
Yes, I dont really think they ruin gameplay, but I know people which do think that. And pod/hut luck really can mess up multiplayer games, when one player gets several alien artifacts and 200 credits and the other 25 credits and several worms which ate his scouts.
That said I'll play with huts on anyway - most of the time.
I just had a thought... there are no more diplomat units, so there are also no more Barbarian Leader units. I'm betting that the rewards of wiping out a barbarian encampment are similar to those of ransoming a barbarian leader.
Originally posted by Xmudder
I just had a thought... there are no more diplomat units, so there are also no more Barbarian Leader units. I'm betting that the rewards of wiping out a barbarian encampment are similar to those of ransoming a barbarian leader.
oh yeah, i didnt even think of that. i hope we get some kind of spoils for demolishing an encampment.
Alpha Centauri allowed you to turn off the AC[x] equivalent of Goodie Huts...
well, almost. Actually what it did is it limited the Unity Pods (goodies) to only a few scattered around your initial start positions, as opposed to global scattering.
If I had a penny for all the times that first hut would sprout a barbarian horde to eat my defenceless city, why I'd be able to buy out Bill Gates. Thing is that sort of outcome forces cheating on the usually honest player, and once you've started...
I liked the SMAC compromise, but not having goodie huts at all would've been better.
Comment