How would the idea of policies go down?
With the basic idea being a policy costs a certain amount to enact/run, and has certain benefits.
Each policy would have a cost per turn, in addition to other effects. Each additional policy would cost more (per turn) than the last, as the economy becomes stifled by increased controls and expenses. (this is to prevent a civilisation running all policies)
These policies are very real in todays worlds, different countries have different policies, despite the same goverment. Policies can change quickly.
off the top of my head some would be:
Nuclear Free Zone: {Prevents the construction of Nuclear Missiles, subs, powerplants etc etc, if these already exist they cause unhappiness, increases international regard (or something), also prevents nuclear equiped units from allied nations entering territory}
New Zealand has this policy We also have a policy whereby we roll over and play dead if another country decides to invade us.
Compulsary Military Training: {At the age of 18 (or so) citizens spend a few months/years in the army, this slightly reduces productivity, but improves the overall quality of military units, and has a "homeguard" effect}
I believe Israel does something like this. And most countries did until fairly recentely.
Free Tertiary Education: {Gives all young people, rich or poor, smart or stupid, the oppurtunity to spend several years of their life drinking a lot and generally having a good time, after which they bugger off to other countries. Results in a marginal improvment in science & happiness, with a hefty increase for University upkeep.}
Recycling Subsidies: {Encourages companies to recycle. This results in a reduced probability of tiles becoming polluted (less dumps required). Also adds a slight production bonus to the Recycling Facility}
Emissions Control: {Forces strict control over emissions from factories and vechiles, production takes a hit and pollution is reduced.} *cough* *cough* the city I live in could do with this policy.
Free Health Care: {Increases upkeep for medical facilities, improves overall health and happiness in cities with medical facilities} - only makes sense if the population model includes health.
Many countries have this in some shape or form.
Birth Control: {Limits the size of families, to reduce growth} - This would only make sense if overcrowding causes starvation or unhappiness in Civ3, in Civ2 population couldn't outstrip food supply, which was one of the flaws of the population model.
China has this policy.
edit: I should add that a policy would become available when a number of conditions have been met, for example Free Health Care would only be available if your civ has atleast one medical facility.
Other policies could become available at certain techs (Military Training could become available at conscription).
With the basic idea being a policy costs a certain amount to enact/run, and has certain benefits.
Each policy would have a cost per turn, in addition to other effects. Each additional policy would cost more (per turn) than the last, as the economy becomes stifled by increased controls and expenses. (this is to prevent a civilisation running all policies)
These policies are very real in todays worlds, different countries have different policies, despite the same goverment. Policies can change quickly.
off the top of my head some would be:
Nuclear Free Zone: {Prevents the construction of Nuclear Missiles, subs, powerplants etc etc, if these already exist they cause unhappiness, increases international regard (or something), also prevents nuclear equiped units from allied nations entering territory}
New Zealand has this policy We also have a policy whereby we roll over and play dead if another country decides to invade us.
Compulsary Military Training: {At the age of 18 (or so) citizens spend a few months/years in the army, this slightly reduces productivity, but improves the overall quality of military units, and has a "homeguard" effect}
I believe Israel does something like this. And most countries did until fairly recentely.
Free Tertiary Education: {Gives all young people, rich or poor, smart or stupid, the oppurtunity to spend several years of their life drinking a lot and generally having a good time, after which they bugger off to other countries. Results in a marginal improvment in science & happiness, with a hefty increase for University upkeep.}
Recycling Subsidies: {Encourages companies to recycle. This results in a reduced probability of tiles becoming polluted (less dumps required). Also adds a slight production bonus to the Recycling Facility}
Emissions Control: {Forces strict control over emissions from factories and vechiles, production takes a hit and pollution is reduced.} *cough* *cough* the city I live in could do with this policy.
Free Health Care: {Increases upkeep for medical facilities, improves overall health and happiness in cities with medical facilities} - only makes sense if the population model includes health.
Many countries have this in some shape or form.
Birth Control: {Limits the size of families, to reduce growth} - This would only make sense if overcrowding causes starvation or unhappiness in Civ3, in Civ2 population couldn't outstrip food supply, which was one of the flaws of the population model.
China has this policy.
edit: I should add that a policy would become available when a number of conditions have been met, for example Free Health Care would only be available if your civ has atleast one medical facility.
Other policies could become available at certain techs (Military Training could become available at conscription).
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