When Civ 1 was made, the wonders were fairly weak compared to their civ 2 equivalents (generally speaking). Will Civ 3 continue this trend of having powerful wonders? Or will it go back to Civ 1, as it seems to have done on many other things in the game.
Let's see what wonders we actually know the effects of
Forbidden Palace- Essentially a second palace, reducing corruption and such. (Plus it's probably good for scaring off neighbor kids, seeing as how it's actually "FORBIDDEN")
Leo's Workshop- Downgraded from Civ 2, but more fair. Halves upgrade cost of all units.
Longevity- A "WLT*D day" type population boom, little else is known.
Are there any others that we know the specific effects of?
Let's see what wonders we actually know the effects of
Forbidden Palace- Essentially a second palace, reducing corruption and such. (Plus it's probably good for scaring off neighbor kids, seeing as how it's actually "FORBIDDEN")
Leo's Workshop- Downgraded from Civ 2, but more fair. Halves upgrade cost of all units.
Longevity- A "WLT*D day" type population boom, little else is known.
Are there any others that we know the specific effects of?
Comment