Ive been doing some math, check this out: For a 16 civs game, the standar map is 180x180. So, 180x180= 32400 squares. Lets say, that its covered by 70% of water, like ur planet. That left for building cities, about, 9720 squares. Now divide it by 21, the number of squares that an average city occupies, thats about 462 squares. Now lets divide for the number of civs, 16: 462/16 = 28,87. 29 cities per civ!!! thats crazy!. It should be, 15 cities for each civ!. What do ya think?
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180x180 map: Too much large for a 16 civs game?
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Just imagine 16 civs on a 256x256 map!Ex Fide Vive
Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod
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good point.... but that doesn't account for space left between cities, bad, uninhabitable terrain, or ocean squares in city radius. Huge size is about 3x civ 2 large, with a little more than double the civs. If all the civs survive, then 16 on huge should be fine. But i don't really care, I'll play it anyway! Bring it on!
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Ok, on the maximum size map: 256 x 256!!
Thats 65536 squares. Assuming 70% water, thats 19660 squares (rounding down). Dividing by 21, thats 936 city sites without overlap (and no ocean usage). Now, dividing by 16 civs, that 58 cities per civilization!!! Now That is crazy!!
And in reality, there are plenty of cities that sit on the edge of continents, using ocean squares as well, but then again it probably balances out with the bad terrain, gaps, etc. Just an indication of howbig these maps will be!!
On an aside, i hope Firaxis have included a large list of city names for each civ.I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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london4, paris8, L.A.5 spring to mindIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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First of all, many people have been begging Firaxis to make the game maps larger - and they have delivered. Let's not complain.
Second, I'm looking forward to the additional space so that I can place my cities in a more intelligent manner rather than just plopping them down every five squares or whatever.
Finally, go see Uber's no life thread for some fine city counting on a 140 x 140 map:
http://apolyton.net/forums/showthread.php?threadid=27868"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Normally I only play with a tiny few major well developed cities(I hate ICS). But the extra space makes things more fun because now I can have a large empire with lots of well developed major cities. I only hope the movement points are increased by alot cause I dont want it to take forever to explore and settle the world.
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Re: civ2 map size?
Originally posted by Barshy
Sorry here's a stupid question (i literally don't own civ2 anymore) -- how big are the map sizes in civ 2? I just want a point of comparison.
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I just hope that its possible to make the ai very expansionistic in these games. I want to play on these large maps but still limit my empire to maybe 20 well developed cities. If the ai is able to find me, that will be great.
I can't wait to get my hands on this game!!!
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I always prefer really crammed in games, makes things a challenge, and more realistic too. Lots of little civs warring over everything!
If I play CTP on a lrage map I like to have loads of Civs (at least 30+), which makes taking turns really (REALLY) slow, but the game is great! (except CTP would always crash at some point, as it had to be a Scenario, and that was very poorly done indeed).
With only 16 civs I think that the medium maps will be best.... the huge maps will just be far too big for my taste.
Pingu:
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