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We can add new government types!

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  • We can add new government types!

    Using the supplied editing tools, you'll be able to add new government types to the game.
    Another great news from civ3.com. I´m already looking forward to fascism ...
    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

  • #2
    WOOOOOOHOOOOOO!!!!
    "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
    "Bill3000: The United Demesos? Boy, I was young and stupid back then.
    Jasonian22: Bill, you are STILL young and stupid."

    "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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    • #3
      Hooray!
      "If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau

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      • #4
        Originally posted by lockstep
        Another great news from civ3.com. I´m already looking forward to fascism ...
        Add - not just replace? In the main game, or in scenarios?

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        • #5
          Re: We can add new government types!

          Originally posted by lockstep


          Another great news from civ3.com. I´m already looking forward to fascism ...
          Move to Naperville, Illinois then... there are cops that stand on corners that look for people not wearing seat belts, then they radio ahead and you get pulled over. On weekend nights they have this "anti-drunk-driving" thing where they blockade every certain streets, make you get out of the car to see if you're drunk, then they let you go.
          To us, it is the BEAST.

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          • #6
            This gives me great hope for the editing capabilities within CivIII. It looks like we will be able to modify almost everything!
            Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.

            -- (Terry Pratchett & Neil Gaiman, Good Omens)

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            • #7
              I was looking forward to an additional government type in Civ3, not to fascist tendencies in the real world. Sorry if I put it into mistakable words.
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #8
                This gives me great hope for the editing capabilities within CivIII. It looks like we will be able to modify almost everything!
                Indeed! This means that scenarios can really be different and can really put you for some interesting choices. For the main game itself is not so useful I think, although when some people make some interesting mods, it could be interesting, but that will take probably more than half a year.

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                • #9
                  And why is that a surprise to you guys?!?! They have said all along that Civ3 will be even more highly customizable than Civ2 (you could even change governments in Civ2 to some extent). I guess with some you coming from the CtP and SMAC world, you just don't know the power and importance of customization. I would predict that within 30-60 days after release, there will stuff here at Apolyton that will transform Civ3 to something you never thought possible and make a whole new game out of it (not even counting the scenarios). This includes everything from the way any of the terrain and unit graphics looks to the type of civs to the way AI civs acts to many other things. This is why I keep harping on this, to prevent the mindset that most things in Civ3 are cast in stone. They are not for very good reasons.

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                  • #10
                    I was thinking it would be difficult to specify a language where you lay out the specs on your new government, but then I realized they can just borrow this from SMAC (i.e. fascism is +1 industry, +1 police, -2 growth or something.) Even if we don't have social engineering in the game we could very well have it outside. Just make it so the Communism advance allows Communism, Socialism, and Stalinism as governments.

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                    • #11
                      I think SoulAssasin was just kidding.

                      I thought that random stops and roadblocks were declared unconstitutional in some states. ???

                      But getting back on topic, I'm glad that it will be possible to edit governments in the game.

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                      • #12
                        Yeah, but will the AI be able to handle customized governments?
                        I´d prefer a higher number of (tested and balanced) governments included. Only 5 (not counting Anarchy) is a disappointment. Fundamentalism was a good idea, they should just have taken away some of its strength.
                        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                        Free Slobo, lock up George, learn from Kim-Jong-Il.

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                        • #13
                          Originally posted by Steve Clark
                          And why is that a surprise to you guys?!?! They have said all along that Civ3 will be even more highly customizable than Civ2 (you could even change governments in Civ2 to some extent). I guess with some you coming from the CtP and SMAC world, you just don't know the power and importance of customization.
                          IIRC, there was no way to add governments in Civ2, and also no way to add SE choices in SMAC.
                          "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                          • #14
                            The fact that we can add governments makes it more likely for the editor to allow us to add anything. raying:
                            Creator of the Civ3MultiTool

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                            • #15
                              Originally posted by Comrade Tribune
                              Yeah, but will the AI be able to handle customized governments?
                              good question. Also, creating your own goverments could be used to cheet, and also to create impossible challenges
                              And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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