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Military embargo strategy.

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  • Military embargo strategy.

    I know that your Civ resources are shared between cities that are connected the road network. A tactic could be to pillage roads such that the supply line to a city or cities is cut, and production & happiness suffers, thus making it difficult to defend.

    Does anyone know if merely stationing a military unit on such a road would cut off supply?

  • #2
    Don't know, but standing on the square that contains the resources does.

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    • #3
      Re: Military embargo strategy.

      Originally posted by HalfLotus
      I know that your Civ resources are shared between cities that are connected the road network. A tactic could be to pillage roads such that the supply line to a city or cities is cut, and production & happiness suffers, thus making it difficult to defend.

      Does anyone know if merely stationing a military unit on such a road would cut off supply?
      It would be nice if it did.
      The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.

      Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.

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      • #4
        Originally posted by HalfLotus
        Does anyone know if merely stationing a military unit on such a road would cut off supply?
        If I remember it correctly, one of the Firaxians have actually mentioned something about 4-5 of hes cities turning into anarchy, because of an AI-unit that managed to pillage a key road-junction, that tied together several luxuries to these cities.

        I dont know if its enough to simply stand on such a road, though. Most probably you must pillage it.

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        • #5
          Wonderfool
          To be one with the Universe is to be very lonely - John Doe - Datalinks

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          • #6
            I'd say pillage it anyway. The occupying unit would move on to its next target in a turn or two, and then they'd have access to the resource net again. If you pillage it, then they have to get a worker out there to try and rebuild it in the middle of the war. I've killed hundreds of settlers/engineers/formers/whatever that were wandering around in the crossfire.

            That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.

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            • #7
              If positioning a unit disrupts the route, then expect roads to be built on every square. Ugly but the easiest get around.
              One day Canada will rule the world, and then we'll all be sorry.

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              • #8
                i know PILLAGING a road to a resource denies that resource to the city, but im not sure about military occupatation.

                it would be nice if they coukd sieze the goods too CTPesque
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

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                • #9
                  why bother pillaging? just fortify a unit on the resource with a good defender, capture the city and you dont need to bother with rebuilding the road. of course, if you dont have the army/resources availible to take cities, you could do an emense amount of damage with pillaging big networks of roads...
                  eimi men anthropos pollon logon, mikras de sophias

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                  • #10
                    Since trade routes are abstract I don't think that just stationing a unit on the road would work.

                    It would depend on how advanced the game's system of tracing trade routes is.

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                    • #11
                      Originally posted by Andrew1999

                      That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
                      Cool idea.
                      "If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau

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                      • #12
                        who says i want to take those dirty cities, riddeled with babylonian scum?

                        I WILL DESTROY THE CITY AND ALL REMEMBRANCE OF IT.
                        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                        - Ender, from Ender's Game by Orson Scott Card

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                        • #13
                          Originally posted by Andrew1999
                          That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
                          nah, no need for a new unit. Just stack a defensive unit on it.

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                          • #14
                            can you add workers to stacks of legions? i would assume so, but has it been confirmed?
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

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