Originally posted by Adm.Naismith
You probably have very poor source about the real number, or as I did once, really bad guess
An italian site against the mine production (Italy was one of the main producers of land and sea mine) mention United Nation source updated to 1997 and Red Cross Committe updated to 1995 (sorry, the linked table is in italian) .
They calculate that the total number of mines still deployed under the ground of 79 countries amount to a number between
100 million and 125 million
BTW, USA refused to sign a treaty against the banning of mine because it consider them "a relevant part of the weapons arsenal of USA, useful to reduce its own troops risk and losses in defense". Sorry, I'm quoting by memory, but that was the concept IIRC.
Still, if Firaxis removed the feature from SMACx before going final, probably it wasn't balanced or worthy from a game point of view.
You probably have very poor source about the real number, or as I did once, really bad guess

An italian site against the mine production (Italy was one of the main producers of land and sea mine) mention United Nation source updated to 1997 and Red Cross Committe updated to 1995 (sorry, the linked table is in italian) .
They calculate that the total number of mines still deployed under the ground of 79 countries amount to a number between
100 million and 125 million

BTW, USA refused to sign a treaty against the banning of mine because it consider them "a relevant part of the weapons arsenal of USA, useful to reduce its own troops risk and losses in defense". Sorry, I'm quoting by memory, but that was the concept IIRC.
Still, if Firaxis removed the feature from SMACx before going final, probably it wasn't balanced or worthy from a game point of view.


So SMACx was going to have minefields? Maybe they unbalanced the game to one way or another, as I pointed out earlier...
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