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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
then how about it's invisible 95% of the time and whenever one is shot down the local towns people are seen dancing on it?
The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.
Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.
But isn't the point with privateers that you can't control them, they are equipped by private persons - not a state or leader of a state. Though their leaders/nations got part of loot the privateers were never controlled and used strategicly in naval warfare. They were never sent out with a specific mission nor did they ever defeat any enemy fleet of importance.
I would like the pirate/privateer factor to be something an ungarded transport could encounter, much like the 'ship lost at sea' factor for the triremes. The factor could be decreaced by the amount of friendly warship activity in the region (not that hard to implement) and increased by any enemy activity.
I know it's too late - so don't answer that!
But I just don't like privateers in my civ game just like I didn't like slavers in CTP. Units are armies/fleets with great impact on history!
(I know privateers played an important role in the dutch war of independance - but not against anything that in civterms could be considered a warship or transport)
Privateers were the commerce raiders of their day. If we are going to see attacks on trade then it really ought to span the whole timeline. Having a specially handled privateer unit available in one age but no raiders available in others would be odd.
One thing that you seem to have forgotten is that in colonization a ship was rarely destroyed, it was merely sent back to the country (or, once built, a New World drydock) for repairs. To my knowledge, the chance of destroying a ship was random but influenced by the relative strengths of the ships. The privateer just had the advantage of stealing the enemy ship's stuff (trade was manual in Colonization and your main, often only, source of income, aside from goody huts which were worse than civs and razed native huts, which you can't depend upon what with the sheer strength of the Native nations) when they were damaged, and blocking sea lanes. Unless Civ 3's naval combat becomes more like Colonization, I can't see Privateers being a good idea (but maybe I'm just blind).
IIRC in Colonisation Privateers were wearing the black flag all the time, but if they attack you a message let you know which country they are.
In Civ3 it could be like this : once built you don't have control of the unit, it could not even appair on the map, but if you are at war or in very bad relation with a country your Prvateers attack their marchant ships and give you a %. It would look for the attacked civ somehow like gold loose to crime. You could order your Prvateers to attack the ships of a country that you are not at war, but you have then a chance that this get you at war with that civ (when they find out who's that Privateers).
But I think that in Civ3 the Privateers will be just a civlike naval unit with smaller attack/defence valute than a Frigate but with a great movement.
"Respect the gods, but have as little to do with them as possible." - Confucius
"Give nothing to gods and expect nothing from them." - my motto
It would be too confusing not to be in control of the privateer. i think it should just be in the control of your nation, with the other nations not knowing what it is. It would be too annoying not to be in control of your own units.
Let us unite together as one nation, a world nation" - Gundam Wing
"The God of War will destroy all mortals whom dare stand in his way"
Absolutely agree with you! CIV is NOT the game I want automation in- I want total and absolute dictatorship over every pebble and iota of matter in my empire.
Originally posted by Anunikoba
Absolutely agree with you! CIV is NOT the game I want automation in- I want total and absolute dictatorship over every pebble and iota of matter in my empire.
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