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  • Tile-Improving

    From what I know so far about Civ3, the job of tile improving is no longer the settler's task, but is now the task of a seperate unit called the worker. i have a few questions:

    1) will these new units build all the tile improvements that were in Civ2 (roads, irrigation, mines, etc)?

    2) is there any new improvements known at this time?

    3) is there any indication that a usefull automate worker function will be in the game?

    my concerns come from the fact that in Civ2, if you wanted things done right, you had to do them yourself, and running lots of settlers around doing all that work was WAY too tedious. i mean it seriously felt like 80% of the game was spent improving tiles and the other 20% was spent enjoying the rest of the game.
    Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

  • #2
    I think that a good solution is that you would be able to use movement queues like when you build city improvements.

    Like this: move to x build road build irrigation move to x build mine build road etc...

    What do you think?
    If you place a thing into the center of your life, that lacks the power to nourish. It will eventually poison everything that you are.
    And destroy you. -Maxi Jazz, Faithless

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    • #3
      d4d,

      1. Yes
      2. Yes - at least colonies (not really a tile improvement but an important function nevertheless)
      3. Maybe
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #4
        Originally posted by DonJoel
        I think that a good solution is that you would be able to use movement queues like when you build city improvements.

        Like this: move to x build road build irrigation move to x build mine build road etc...

        What do you think?
        id use it for sure
        And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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        • #5
          well, a while ago there was a rumor about "highlighting" areas for improvement, eg clicking and draging a road path, and having the worker build the road on its own, but Dan dispelled that rumor
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            That sucks!
            It would be great to be able to queue terrain improvements too.

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            • #7
              Add that to the Civ 4 wishlist
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • #8
                Re: Tile-Improving

                Originally posted by dexter4dxm
                From what I know so far about Civ3, the job of tile improving is no longer the settler's task, but is now the task of a seperate unit called the worker. i have a few questions:

                1) will these new units build all the tile improvements that were in Civ2 (roads, irrigation, mines, etc)?

                2) is there any new improvements known at this time?

                3) is there any indication that a usefull automate worker function will be in the game?

                my concerns come from the fact that in Civ2, if you wanted things done right, you had to do them yourself, and running lots of settlers around doing all that work was WAY too tedious. i mean it seriously felt like 80% of the game was spent improving tiles and the other 20% was spent enjoying the rest of the game.
                I liked micromanagement. It's good. But in most MP games useless, aside from roads I never did anything else.

                1) Yes, the workers do it all.
                2)I'm not sure, but I think there will be some sea improvements, and possible a 3rd level of road. But that is a guess.
                3)It would seem that the AI is better. The governers are vastly improved and advisor are most useful.

                In the new screens your military advisor says this about the German army, "These guys make our military look great."
                I thought that was funny.
                A wise man once said, "Games are never finished, only published."

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                • #9
                  Originally posted by UberKruX
                  well, a while ago there was a rumor about "highlighting" areas for improvement, eg clicking and draging a road path, and having the worker build the road on its own, but Dan dispelled that rumor
                  awww that sounds like a great idea! i would much rather click and drag a square range of tiles for a worker to irrigate than do them all one by one
                  Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

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