In the November (yes already) issue I got today, there is a 5 page preview. Most of it is old screenshots, and a collection of news we've seen here, but a couple of new bits of info (I think):
Smart weapons: When attacking open up the city screen and pick an improvement (or Wonders?!) to destroy!
Culture: Age bonus comes into effect after 1000 years apparantly.
Roads/Railroad: Need a passage treaty to use other civs roads. (not sure if that is new)
Wonders: 32 total, including the 'small' ones buildable by all, of which the Apollo program and Battlefield Medicine are ones. (probably needs 5 hospitals, and improves the heal/armour rates of units I guess)
Spaceship: The winner is the first to launch the ship, not land it.
Zones of control: Looks like only movement 2 units have them, although I could be interpreting 'only certain units, like a knights or a tank exert a ZOC' wrong.
Units: Cannon/workers can be captured (captured workers needing no maintenance), although this has already been mentioned. Battleships can 'blitz' ie bombard once for every point of movement they have (4)
Smart weapons: When attacking open up the city screen and pick an improvement (or Wonders?!) to destroy!
Culture: Age bonus comes into effect after 1000 years apparantly.
Roads/Railroad: Need a passage treaty to use other civs roads. (not sure if that is new)
Wonders: 32 total, including the 'small' ones buildable by all, of which the Apollo program and Battlefield Medicine are ones. (probably needs 5 hospitals, and improves the heal/armour rates of units I guess)
Spaceship: The winner is the first to launch the ship, not land it.
Zones of control: Looks like only movement 2 units have them, although I could be interpreting 'only certain units, like a knights or a tank exert a ZOC' wrong.
Units: Cannon/workers can be captured (captured workers needing no maintenance), although this has already been mentioned. Battleships can 'blitz' ie bombard once for every point of movement they have (4)
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