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  • Refrigeration and Advanced Irrigation

    I have a question regarding the 'Refrigeration' technological advance, along with the Supermarket building and the enhanced irrigation capability it brings...

    As you all know these were added in Civ II to increase food production and allow for larger capacity cities. I was wondering if these features are still available in Civ III, however? Thus far, I have not come upon any screen shots which indicate a second level of irrigation on the main maps. This was one of my favorite features in Civ II, but some felt it was a bit much having to re-irrigate every previously irrigated field once refrigeration was discovered. Rather than finding it annoying, I appreciated the modern looking appeal that my civ took on in the process, as well as the obvious advantage of increased food production.

    Thanks,


    -W

  • #2
    It looks to me that TI's aren't as prevelant in the earlier Civ games. This is a good thing. So much of Civ's I and ][ were just about building settlers and improving tiles. I'm sorry, but that is stupid.

    TI's should be scaled down as much as possible. I hope there isn't another level of irrigation. It takes away the focus and bogs up the game. The larger your empire gets, the more time you waste building irrigation. If I had my way, I'd automate the whole thing.

    Russia waged war on Afghanastan for 12 years. The Soviets sent their best trained and most well armed troops into that guerilla filled country. The Afghans survived. You think their scared of a few "smart" bombs?
    To us, it is the BEAST.

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    • #3
      I agree with SoulAssassin!

      And when thinking about multiplayer, less micromanagement = better.

      Comment


      • #4
        I disagree to an extent, I like to see the cities growing... but to have good automated settlers would help a lot (to have an option what to automatically improve for example)
        Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
        GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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        • #5
          In terms of micromanagement, I'd like to be able to automate some of it, but the idea of letting an AI build my railroads fills me with dread! so ugly!

          Regarding Refrigeration, I think that it's a historically inappropiate choice to me.

          The Agricultural revolution (in Europe) started in the 18th century, and was the precursor to the industrial revolution, and caused a massive population boom, and urbanisation in the now 'developed' world....

          What refrigeration is meant to represent, I don't quite know.

          Is there an 'Agricultural revolution' advance in Civ 3?

          Perhaps this should even be a Wonder... enabling the owning Civ a food production advantage that the rest of the world doesn't cathc up with until they gat refrigeration??? don't know... probably not.

          Pingu:

          Comment


          • #6
            Re: Refrigeration and Advanced Irrigation

            Originally posted by Wotan
            Rather than finding it annoying, I appreciated the modern looking appeal that my civ took on in the process, as well as the obvious advantage of increased food production.

            Thanks,


            -W
            We have mighty legions and the will to fight. Let us go forth!

            Don't be such a wimpy builder...

            Comment


            • #7
              Re: Refrigeration and Advanced Irrigation

              Originally posted by Wotan
              I have a question regarding the 'Refrigeration' technological advance, along with the Supermarket building and the enhanced irrigation capability it brings...

              As you all know these were added in Civ II to increase food production and allow for larger capacity cities. I was wondering if these features are still available in Civ III, however? Thus far, I have not come upon any screen shots which indicate a second level of irrigation on the main maps. This was one of my favorite features in Civ II, but some felt it was a bit much having to re-irrigate every previously irrigated field once refrigeration was discovered. Rather than finding it annoying, I appreciated the modern looking appeal that my civ took on in the process, as well as the obvious advantage of increased food production.

              Thanks,


              -W
              I feel the same way about the double irrigation. There has to be something to show that farming in the later ages is more productive than in earlier ages. Anyway, I can't stand the ugly irrigation tiles in civ3 screenshots. As for it being too much micromanagement, I'm sure that firaxis has come up with a better automated worker that you can tell what to do and what not to do, so it won't stupidly build railroads everywhere. Also, I hope that cities can grow even bigger than in civ 2.

              Comment


              • #8
                It might be cool if a tile became irrigated after a worker worked it for 20 turns. That way you wouldn't have to worry about doing it manually, but it wouldn't come easily. Aren't things like irrigation, TIs that the gov't has little to do with? Shouldn't the farmers create irrigation on their own? This is probably a suggestion though that couldn't be put easily into the game.

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                • #9
                  I had always considered refrigeration to be the logical 'successor' to pottery--in terms of food storage, preservation, and so forth. In my mind, it was the ability to preserve the food for a longer period of time that equated to a 'richer harvest.' Of course, given that premise it would probably be more accurate to have had a mid-step between the two where the use of salt as a preservative came into use.

                  Personally, I enjoy improving the terrain and 'growing' my cities, but I admit that if the automation capability of formers/workers was robust and reliable, I wouldn't mind turning them loose to perform those functions w/o my micromanagement. As it is (or at least, has been) my intervention is necessary in order to accomplish what I want/need.

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                  • #10
                    i personally like micromanagement, but i'm a freak.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      Originally posted by Wotan
                      Rather than finding it annoying, I appreciated the modern looking appeal that my civ took on in the process, as well as the obvious advantage of increased food production.
                      I agree with above. I enjoyed the second-level of improved farmland in Civ-2, and I hope they are still in - otherwise there is not that much left to do, for a late-game worker-upgraded engineer.

                      And the engineer-unit seems to be in, according to THIS REPLY:

                      Originally posted by Dan Magaha FIRAXIS
                      I can tell just from glancing at these screens that almost every one of them has changed rather significantly since these were taken. Workers are a perfect example, as you no longer get ancient-era workers running around in the industrial era -- they change to a more "modernized" worker.

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                      • #12
                        I think the refrigeration as it was in civ2 is not that logical. Modern farming achieves greater yield of food by breeding better crops, more systematic management of field, better understanding of the biology of the plants and animals, not some absurd extra irrigation. Older people could remember Green revolution referred to the intoduction of extremely high yielding crops, not more extensive irrigation. Referigeration, canning and inanimated transportation also helps reduce the amount of food lost, effectively raising production.

                        So, the food increase comes from better knowledge and transportation network, not some extra ****s or canals. IMO, the model for refrigeration is inappropriate. It makes more sense if the tech just make for increased production in grassland and plains, without additional efforts, which should also be nice as it reduces micromanagement.

                        Comment


                        • #13
                          Originally posted by colossus
                          Modern farming achieves greater yield of food by breeding better crops, more systematic management of field, better understanding of the biology of the plants and animals, not some absurd extra irrigation. [...]
                          So, the food increase comes from better knowledge and transportation network, not some extra ****s or canals.
                          Why taking it so literally?

                          Just because the first level of food-tile improvement stands for "irrigation", doesnt mean that the second level means "even more irrigation". Obviously the second level of food-tile improvement means modern fertilization, mechanized agriculture, crop-development and whatnot. Isnt that obvious?

                          It makes more sense if the tech just make for increased production in grassland and plains, without additional efforts, which should also be nice as it reduces micromanagement.
                          If you dont have to work for it - you wont valuate & appreciate it either. Thats an old truth that many young spoiled, workshy millionaire-inheritors have discovered.

                          Also, just as you cannot get veteran & elite-hardened war-units (and even great leaders) without micromanage these units in combat-situations - likewise, you cannot expect to get improved farmlands without micromanage your civil terrain-improving units on already irrigated tiles.

                          If one should get increased food-output automatically and instantly "without additional effort" - why shouldnt one also get veteran -> elite - great leaders automatically and instantly "without additional effort"?

                          Comment


                          • #14
                            If you dont have to work for it - you wont valuate & appreciate it either. Thats an old truth that many young spoiled, workshy millionaire-inheritors have discovered.

                            Also, just as you cannot get veteran & elite-hardened war-units (and even great leaders) without micromanage these units in combat-situations - likewise, you cannot expect to get improved farmlands without micromanage your civil terrain-improving units on already irrigated tiles.

                            If one should get increased food-output automatically and instantly "without additional effort" - why shouldnt one also get veteran -> elite - great leaders automatically and instantly "without additional effort"?
                            Exactly!

                            i know we have disagreed over things in the past Ralf, but i have the exact same feelings as what you expressed in the above statement when it comes to gameplay

                            Comment


                            • #15
                              Originally posted by UberKruX
                              i personally like micromanagement, but i'm a freak.
                              I agree! I want it to be exactly how I want it, with the most possible strategies and ways to improve my land!
                              My Website: www.geocities.com/civcivciv2002/index.html
                              My Forums: http://pub92.ezboard.com/bacivcommunity

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