After some more screenshot analysis, I have come to the conclusion that the roads over the forests look pretty bad..... its only a small graphics fix, but could we please have the roads go around or "through" the forest graphic to improve it visually?
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Roads over Forests.....
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they also go on top of mountains and such, i think these are all alpha graphics and will be fixed because they look just plain bad now, it looks like mc escher where complet++++flat level roads without changing vertical direction are suddenly at the mountains half-way point and encircle it like a halo and then back again onto complet++++flat grassland
im sure this will eb fized because it loks so damn bad that they couldn't put it in the game and expect it to be toleratedAnd God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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Originally posted by DarkCloud
But, if the roads go through the forests, they will be hard to see unless they are flourescent or somthing such as that?
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...which establishes a good precedent for Firaxis, that they fix those graphics bugs. They will probably change the way they look on forests by the time it will be released.
Well, I hope...Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Well,being that we've seen several of the screens that are being debated well before Civ3.com went live, it's a safe assumption that they are old. If you want to debate road appearances, use the newest screenshots, not old pre-beta screenshots. (assuming you guys are talking about the "new" screenshots on the board, they're not. If you are talking about theCiv3.com screenshots, then ignore my post)Last edited by SerapisIV; September 16, 2001, 20:07.
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Judging by the latest screenshots, the terrain graphics have been improved quite a bit, but I still get this feeling like they're trying to depict a very dry civilization. I'm not seeing much lushness. Also, I can't tell exactly how big the tiles are, they all merge together and can be a bit confusing (except when you've got the single mountain sticking out ). At least you can read the names of the cities now. All I ask, however, is that you make it so that a city's name can be as long as Tierra Del Fuego.
Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!"mono has crazy flow and can rhyme words that shouldn't, like Eminem"
Drake Tungsten
"get contacts, get a haircut, get better clothes, and lose some weight"
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Originally posted by monolith94
At least you can read the names of the cities now. All I ask, however, is that you make it so that a city's name can be as long as Tierra Del Fuego.
Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
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Originally posted by monolith94
Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Originally posted by saracen31
It does seem like a very dry or faded color set. Doesn't seem like a lush civilization at all. And the roads are confusing: since several roads can meet in one square, it's pretty weird-looking to me - and why are the roads so round??
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Originally posted by dainbramaged13
it looks like mc escher where complet++++flat level roads without changing vertical direction are suddenly at the mountains half-way point and encircle it like a halo and then back again onto complet++++flat grassland
I agree. Though these are significant improvements over ealier screenshots, you'd think that the raods could go through the forests and mountains instead of ON TOP of them. I'd also like to see less roads in general, they make the map look messy and confusing.
On a side graphics note... I'd prefer a darker blue for the shallows and irrigation that looks less swampy. OK, enough grumbling....
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