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Roads over Forests.....

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  • Roads over Forests.....

    After some more screenshot analysis, I have come to the conclusion that the roads over the forests look pretty bad..... its only a small graphics fix, but could we please have the roads go around or "through" the forest graphic to improve it visually?
    *grumbles about work*

  • #2
    they also go on top of mountains and such, i think these are all alpha graphics and will be fixed because they look just plain bad now, it looks like mc escher where complet++++flat level roads without changing vertical direction are suddenly at the mountains half-way point and encircle it like a halo and then back again onto complet++++flat grassland

    im sure this will eb fized because it loks so damn bad that they couldn't put it in the game and expect it to be tolerated
    And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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    • #3
      They have probably tweaked that, since those screenshots are pretty old!!!
      "What is the Matrix?" -Neo
      "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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      • #4
        But, if the roads go through the forests, they will be hard to see unless they are flourescent or somthing such as that?
        -->Visit CGN!
        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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        • #5
          Originally posted by DarkCloud
          But, if the roads go through the forests, they will be hard to see unless they are flourescent or somthing such as that?
          You would still be able to see the roads going into the forest -- that would distinuish forests with roads from forests without roads. But the roads over forest just looks dumb. I always avoided putting roads on forests for this reason.

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          • #6
            I think all the roads look pretty bad overall, and they're confusing-looking to boot. Hopefully they've been cleaned up in the beta.

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            • #7
              Yeah, the roads are pretty poor looking, but it really showed on forests... and on mountains, but they fixed them mountains.
              *grumbles about work*

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              • #8
                ...which establishes a good precedent for Firaxis, that they fix those graphics bugs. They will probably change the way they look on forests by the time it will be released.

                Well, I hope...
                Lime roots and treachery!
                "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                • #9
                  Well,being that we've seen several of the screens that are being debated well before Civ3.com went live, it's a safe assumption that they are old. If you want to debate road appearances, use the newest screenshots, not old pre-beta screenshots. (assuming you guys are talking about the "new" screenshots on the board, they're not. If you are talking about theCiv3.com screenshots, then ignore my post)
                  Last edited by SerapisIV; September 16, 2001, 20:07.

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                  • #10
                    Judging by the latest screenshots, the terrain graphics have been improved quite a bit, but I still get this feeling like they're trying to depict a very dry civilization. I'm not seeing much lushness. Also, I can't tell exactly how big the tiles are, they all merge together and can be a bit confusing (except when you've got the single mountain sticking out ). At least you can read the names of the cities now. All I ask, however, is that you make it so that a city's name can be as long as Tierra Del Fuego.

                    Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!
                    "mono has crazy flow and can rhyme words that shouldn't, like Eminem"
                    Drake Tungsten
                    "get contacts, get a haircut, get better clothes, and lose some weight"
                    Albert Speer

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                    • #11
                      Originally posted by monolith94
                      At least you can read the names of the cities now. All I ask, however, is that you make it so that a city's name can be as long as Tierra Del Fuego.
                      Yes, Civ 2 couldn't handle anything much larger than Dnepropetrovsk. Although I rarely use such long names in my own empire, I would have liked to use them when renaming enemy cities with spies (a little-known but fun cheat) to thinks like "The Aztecs Are A Bunch Of No-Balled Bastards." I had to settle for shorter and blander insults. I once named all the Spanish cities in the WW2 scenario to "Spain Sucks."

                      Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!
                      I never really "got" the shield concept. I personally have *NEVER* been walking through a meadow and tripped on a shield. I spent 3 months playing Civ 2 wondering why all those shields were there.
                      "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                      "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                      Proud member of the Pink Knights of the Roundtable!

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                      • #12
                        It does seem like a very dry or faded color set. Doesn't seem like a lush civilization at all. And the roads are confusing: since several roads can meet in one square, it's pretty weird-looking to me - and why are the roads so round??

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                        • #13
                          Originally posted by monolith94
                          Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!
                          The shield is still there, but they've changed and extended the way it works. The lands now have spots on them that reveals what resources it provides. Each green spot is 1 food, and each white spot is 1 production.
                          None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                          • #14
                            Originally posted by saracen31
                            It does seem like a very dry or faded color set. Doesn't seem like a lush civilization at all. And the roads are confusing: since several roads can meet in one square, it's pretty weird-looking to me - and why are the roads so round??
                            I prefer to think of that as an agreeably sober graphics style. I'll pass on the candy-colored child's eye-grabbing type of graphics, thanks. :P

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                            • #15
                              Originally posted by dainbramaged13
                              it looks like mc escher where complet++++flat level roads without changing vertical direction are suddenly at the mountains half-way point and encircle it like a halo and then back again onto complet++++flat grassland
                              LOL
                              I agree. Though these are significant improvements over ealier screenshots, you'd think that the raods could go through the forests and mountains instead of ON TOP of them. I'd also like to see less roads in general, they make the map look messy and confusing.

                              On a side graphics note... I'd prefer a darker blue for the shallows and irrigation that looks less swampy. OK, enough grumbling....

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