ATTENTION: Firaxis, I suggest that the Diplomatic Victory conditions be harder, so that once you win the U.N. vote, you still do not win the game until you have managed to achieve World Peace, by diplomatically ending all declared wars on the game map, and then maintain the peace for a set number of turns.
I think this should mean not just negotiating "cease fires" but actual peace treaties. Now THAT would show diplomatic skill. As it stands, simply getting everyone to vote for you is a bit tired, a feature leftover from the old Master of Orion game series, and not really up to Civ 3's level, IMO.
As Cyclotron7 says below, it might be good to tie the time required to maintain the peace into the number of turns you spent in war during the game. E.g., for every two turns you were at war during the game, you must maintain one turn of peace as the world leader in the end game...
Currently, all victory conditions are forgiving of those who wage war to greater or lesser degrees. On the Dove-Hawk Scale the conditions are, listed from most forgiving to least:
Traditional Military
This requires defeating all enemies. Scores a maximum Hawk rating.
Domination
Majority of world's land surface within your borders. Maximum Hawk rating.
Histograph
Highest "score" of all remaining civilizations. Depending on the scoring system, presumably no penalty for war. Slightly lower than maximum Hawk rating.
Diplomatic
Majority vote of the U.N. council. Maximum Hawk rating.
Cultural
Player achieves set number of cultural points. Does not preclude war, nor is the player affected if the rest of the world chooses to blow each other up. Scores equally on both Dove and Hawk.
Spaceship
In almost every game of Civ 1 and 2 where I have won a space victory I was also at war at the same time. Scores equally Dove and Hawk.
As you can see, there is no reward incentive for the player who succeeds in bringing the entire game map to a state of peace for X amount of turns.
Also, if one purports to be the leader of the world, they ought to be able to prove it.
Also, we need to reward peace.
I think this should mean not just negotiating "cease fires" but actual peace treaties. Now THAT would show diplomatic skill. As it stands, simply getting everyone to vote for you is a bit tired, a feature leftover from the old Master of Orion game series, and not really up to Civ 3's level, IMO.
As Cyclotron7 says below, it might be good to tie the time required to maintain the peace into the number of turns you spent in war during the game. E.g., for every two turns you were at war during the game, you must maintain one turn of peace as the world leader in the end game...
Currently, all victory conditions are forgiving of those who wage war to greater or lesser degrees. On the Dove-Hawk Scale the conditions are, listed from most forgiving to least:
Traditional Military
This requires defeating all enemies. Scores a maximum Hawk rating.
Domination
Majority of world's land surface within your borders. Maximum Hawk rating.
Histograph
Highest "score" of all remaining civilizations. Depending on the scoring system, presumably no penalty for war. Slightly lower than maximum Hawk rating.
Diplomatic
Majority vote of the U.N. council. Maximum Hawk rating.
Cultural
Player achieves set number of cultural points. Does not preclude war, nor is the player affected if the rest of the world chooses to blow each other up. Scores equally on both Dove and Hawk.
Spaceship
In almost every game of Civ 1 and 2 where I have won a space victory I was also at war at the same time. Scores equally Dove and Hawk.
As you can see, there is no reward incentive for the player who succeeds in bringing the entire game map to a state of peace for X amount of turns.
Also, if one purports to be the leader of the world, they ought to be able to prove it.
Also, we need to reward peace.
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