Originally posted by cyclotron7
As I have said many times, it is strategically unsound to allow any form of in the field instantaneous upgrades. Even if only one unit is upgraded per turn, you can still have cavalry (not to hard to deal with) magically transformed into armor (a killing machine) in the middle of a battle. People would begin to plan their upgrades for maximum surprise value.....
As I have said many times, it is strategically unsound to allow any form of in the field instantaneous upgrades. Even if only one unit is upgraded per turn, you can still have cavalry (not to hard to deal with) magically transformed into armor (a killing machine) in the middle of a battle. People would begin to plan their upgrades for maximum surprise value.....
I propose this because, while it is has always been smart gameplay (as saracen31 mentioned) , is just looks dumb for ancient units to still be around.
) and could come in handy for you in a game of Civ. Use em as cannon-fodder for barbarians, use em as sentries along a coast.
However, upgrading them should only be allowed inside a city (or maybe colony), and could prove interesting regarding resources. But i want any upgrading and/or disbanding to be MY and ONLY MY decision
) I don't know how the Leo's Workshop wonder works, I don't know if my following suggestion is useful at all: what if Leo's WS would function like the Nanofactory Secret Project in SMAC; halves the cost of upgrading units, and allows the unit to heal completely in one turn (regardless of the unit's location).
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