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Jeff Morris interview at civfanatics

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  • Jeff Morris interview at civfanatics

    Jeff Morris, Associate Producer for Civ III, took some time out of his busy schedule today to answer our questions about coastal bombardment, natural disasters, multiplayer, Great Leaders, and many other areas of Civilization III. We hope you enjoy reading it!


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    CivFanatics: What do you do when you are not developing or playing games?

    Jeff Morris: Wash my car, drink expensive beer and read.

    CivFanatics: Are some terrain features animated? Such as oceans? Will it be possible to turn off unit (and terrain) animations?

    Jeff Morris: Map cities animate to show different situations such as civil disorder and we love the king day.

    CivFanatics: The recent GameStar video shows a destroyer bombarding a city. How does coastal bombardment work exactly?

    Jeff Morris: All bombardment involves the use of a range overlay, which you can use to determine what you can hit. You then select the target that's within the grid..

    CivFanatics: We heard Barbarians will have encampments on the map instead of appearing randomly. How will this change affect gameplay?

    Jeff Morris: You can actively hunt down the sources of barbarians by hitting these camps. This allows the player to be proactive in dealing with barbarians, rather than simply weathering their assaults..

    CivFanatics: What Wonders of the World are visible on the map, besides the Great Walls?

    Jeff Morris: We experimented with this, but ultimately found the scale was too much of an issue. When you build a wonder a gorgeous "wonder portrait" pops up over the main map. The wonders are then visible on the city aerial view screen.

    CivFanatics: How many Great Leaders are there in the game? Do Great Leaders live forever?

    Jeff Morris: Each race has a stable of great leaders that are drawn from when you create one. They live until used for either rush building an improvement or building an army.

    CivFanatics: Why were the historically insignificant Aztecs, Iroquois, and Zulus included, and the much more important Spanish and Mongols not?

    Jeff Morris: The designers looked for an interesting mix of diverse civilizations. Since the amount of art generated for each civilization is significantly higher in Civilization III, we couldn't include as many as in Civilization II. Those civilizations that are represented are 'rendered' in much more detail than their peers in Civilization II.

    CivFanatics: There were lots of resistance to the concepts of special units, Golden Ages, and different abilities for each civilization in the Civ community. Did you anticipate this kind of reactions when you decide to implement those ideas? Also, Dan wrote in the developer update on Wonders that Golden Ages are now triggered by Wonders. Does this mean special units no longer trigger Golden Ages?

    Jeff Morris: No. We've actually gotten a lot of positive feedback from civ fans on these new features. Golden ages are still enabled by a victorious combat of your civ specific unit. [Two ways to trigger Golden Age]

    CivFanatics: Will the AI be significantly improved and do they still cheat on higher levels?

    Jeff Morris: The AI presents a very challenging opponent in all eras and all difficulty levels. Just like the AI is 'crippled' in easier difficulty levels, it is stronger at higher ones.

    CivFanatics: What is the current status of multiplayer?

    Jeff Morris: We're still working out all of the details around multiplayer and will give you more information later.

    CivFanatics: Will the short-cut keys remain the same? (Fortify = F, Airbase = E, etc...)

    Jeff Morris: In most cases they should be the same. We're still tweaking them and making sure they make sense with the increased functionality of Civ III, so some of them may change.

    CivFanatics: Will the game include natural disasters? If no, why not?

    Jeff Morris: No. While these could possibly add some new challenges, we felt that since you couldn't really play a certain way and prevent them from occurring, they were a little too random (and always destructive). Global Warming is an example of what we're talking about. While you can't solely prevent this from occurring (the AIs have a role as well), you can 'do your part' by moderating city growth and building improvements that directly combat the phenomenon. No such mechanism existed for, say, an earthquake.

    CivFanatics: What has been the most challenging task in creating Civ3?

    Jeff Morris: Never losing sight of what makes Civ great while integrating new systems and features into it.

    CivFanatics: Lastly, what do you think is the single most important change from Civ2 to Civ3?

    Jeff Morris: That's an easy one. Resources and trading. This is one of the main features that will challenge players of the previous games to significantly alter their strategies.


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    A big thanks to Jeff Morris for taking the time to answer our questions! :-)
    This is cool. I think they don't know what will happen with MP, or they're trying to fix it enough to fit it in. but I think its under control at firaxis.
    Retired, and it feels so good!

  • #2
    Sounds good to me
    "The Bible is the greatest sales pitch in history" -Me

    "I regret nothing and apologize for less." -My motto

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    • #3
      CivFanatics: What is the current status of multiplayer?

      Jeff Morris: We're still working out all of the details around multiplayer and will give you more information later.


      I guess this means MP won't make the Oct release. There's only a month left to go. . .

      Otherwise great interview.

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      • #4
        well this is the long debated question: crappy MP no wait, or sweet MP wait.

        as a SP i don't care about MP, but i know many others do. if i ever did consider playing MP i would rather wait and get a sweet MP.
        "The Bible is the greatest sales pitch in history" -Me

        "I regret nothing and apologize for less." -My motto

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        • #5
          Just like to mention that those who thought their might be wonder animation (i.e. seeing it built in your city) are going to be sadly dissapointed. And I hate to say I told you so but...

          Nice to see some new news to talk about.
          About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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          • #6
            Jeff Morris: Map cities animate to show different situations such as civil disorder and we love the king day.


            I hadn't heard this before; sounds like a good idea to me!

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            • #7
              i was hoping for wonder animations but over the last few weeks i knew there would be none...
              "The Bible is the greatest sales pitch in history" -Me

              "I regret nothing and apologize for less." -My motto

              Comment


              • #8
                told you there was no multiplayer.

                ::grumbles about muslim fanatics::
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

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                • #9
                  I like the bomardment feature. The rest of the info was pretty lame in my opinion. What I mean is that most of the info was not all that intriguing to hear.

                  When did this interview take place?
                  However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                  • #10
                    today
                    "The Bible is the greatest sales pitch in history" -Me

                    "I regret nothing and apologize for less." -My motto

                    Comment


                    • #11
                      You mean someone involved in the development of the game is actually talking again to us fans...

                      Will wonders never cease! (Will Civ3 include Multiplayer?)

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                      • #12
                        Also...any idea why the firaxis web site is offline?

                        Couldn't link to it from civ3.com

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                        • #13
                          An interesting interview. Pity about no wonder movies (from old info) - now we get a still picture instead. This is just stupid - they said wonder movies got old after you've seen them once or twice - and yes, they do - but still pictures will get old just as fast, and they're not half as special as wonder movies - so I'm thinking "lazy" is the real reason there aren't wonder movies in civ3.
                          Also a pity that some wonders won't overlay the map, but I guess it could have looked a bit out of place
                          If the voices in my head paid rent, I'd be a very rich man

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                          • #14
                            no random events sucks pretty badly.
                            'hunting down barbarians' and 'the countries that harbor them' is cool

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                            • #15
                              At least we now know more about Great Leaders -- the fact that they are 'used up' when you use them to either build an army or rush complete a wonder. Hmm...I wonder if an army disappears if all the units it 'carries' are killed? I would guess so, since it's wierd to have an 'empty' army, but on the other hand, didn't they say that when you first create an army, it's like an empty transport that you have to load with units?

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