From what we have heard regarding the cost of population points when creating settlers (2) and workers (1), and putting that together with what we have heard regarding capturing enemy cities via culture but having its population remain true to its original nationality--even to the point of revolting--the following strategy comes to mind.
Capture an enemy city and use it as a 'settler-producing' resource. Having captured the city, its population points are relatively free. And by reducing the original nationality (via lost population points due to creating settlers) you have, at the same time, reduced the possibility for revolt. Of course, this assumes that a produced settler will inherit the nationality of the city it is produce by, not that of the city's citizens.
It would also be interesting to see if the nationality of a worker produced the said city would inherit the producing nation's nationality, or would carry the nationality of the citizen who 'left' the city.
Any thoughts?
Capture an enemy city and use it as a 'settler-producing' resource. Having captured the city, its population points are relatively free. And by reducing the original nationality (via lost population points due to creating settlers) you have, at the same time, reduced the possibility for revolt. Of course, this assumes that a produced settler will inherit the nationality of the city it is produce by, not that of the city's citizens.
It would also be interesting to see if the nationality of a worker produced the said city would inherit the producing nation's nationality, or would carry the nationality of the citizen who 'left' the city.
Any thoughts?
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