I think airports should be radically changed, and other millitary buildings.
It can't be realistic that you can transport units between airports faster than you can fly a stealth fighter .. some type of air transport unit would be good. A unit would help with the transport combat issue too, rather than just having a random chance of being shot down by planes in the area with a transport, enemy planes would physically shoot down the transport hercules/starlifter plane.
It would be nice to have advances in air transport technology too, starting with small prop cargo planes, to big vehicle transporters to highly mobile and flexible helicopter troop/haulage transports.
In fact Train stations could help the infinite railway speed problem as well, being where you can load /unload the train cargo transport unit.
I'd expect to see a land transport unit as well, such as a troop truck/APC to carry small infantry units quickly to the warfronts.
These ideas would greatly improve the transport logistics side of millitary AND civil simulation in Civ3.. I see civ3 as more a simulation than just an arcade game , so I don't think people should just use gameplay for an excuse not to put in elements that enhance the believablity factor (how realistic) the game is.
What transport and infrastructure features (buildings especially) would you most like civ3 or beyond to have (civ67..) ??
PJ the Tired , Guardian of the Key of Knowledge
It can't be realistic that you can transport units between airports faster than you can fly a stealth fighter .. some type of air transport unit would be good. A unit would help with the transport combat issue too, rather than just having a random chance of being shot down by planes in the area with a transport, enemy planes would physically shoot down the transport hercules/starlifter plane.
It would be nice to have advances in air transport technology too, starting with small prop cargo planes, to big vehicle transporters to highly mobile and flexible helicopter troop/haulage transports.
In fact Train stations could help the infinite railway speed problem as well, being where you can load /unload the train cargo transport unit.
I'd expect to see a land transport unit as well, such as a troop truck/APC to carry small infantry units quickly to the warfronts.
These ideas would greatly improve the transport logistics side of millitary AND civil simulation in Civ3.. I see civ3 as more a simulation than just an arcade game , so I don't think people should just use gameplay for an excuse not to put in elements that enhance the believablity factor (how realistic) the game is.
What transport and infrastructure features (buildings especially) would you most like civ3 or beyond to have (civ67..) ??
PJ the Tired , Guardian of the Key of Knowledge
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