EDITED IN AFTER A QUESTION FROM MARKOS:
MarkG:
I think that is indeed a huge part of the problem here, Markos. The announcements should be prompt, easily found on the main site, and offer a good explanation. Look at each item:
** No support for low resolution? Public Announcement: "We know that this decision will leave a few of our fans needing to upgrade or to get used to a new resolution, but otherwise we are faced with designing two totally different interfaces because of size limitations in 800X600, and we feel that our artists' time should be spent these last few weeks polishing the overall look of the game."
** No demo? Public Announcement: "We know our fans must be quite confused by this decision, especially since we did so well with our pre-release SMAC demo. While we know some people will watch and wait to buy Civ3 (and being cautious in the PC game market makes sense), we made the decision that a demo for Civ3 simply cannot capture the overall feel of the larger game. Rather than leave people with an impression that Civ3 is something it isn't, we hope that our core fan base and everybody who makes the decision to buy the full game will be more than satisfied and spread the good word."
** No public beta? Public Announcement: "We understand the public's interest in a public beta and had come awfully close to doing one. However, since this is our 4th game on the JACKAL engine, we are confident that the code we are using is very stable. What is left to do is game balance, and we are confident that our in-house team will be able to efficiently and effectively help us with that. Also keep in mind that the Firaxis staff has been playing the game since its proto-type. Jeff Briggs plays 6 hours / day and has been for the past year. While we can't hope to replicate the 'real-world' of Civ 3 experience and styles, we feel the in-house beta will allow us to do more testing faster."
** No MP? Public Announcement: "We have been saying for weeks now that we wanted to do something truly unique for MP. We are still committed to that goal. However, this has meant that we will need to spend far more time on MPs development than would normally have been required. Truthfully, the task has involved far more coding than we initially planned for. So rather than delay SP or release a buggy MP, we will release for free a few months from now what we hope will be the best MP experience the TBS genre has ever had. Our apologies to the MP fans out there. Believe it or not, we'll make it worth your wait."
Now, had each of those messages been made loud and clear on the official site instead of our hearing only parts of things through e-mails to a single fan, I guarantee you very few people would have much room to complain.
Oh, they WOULD complain, but they'd have not much to work with.
INITIAL POST:
Would you let info like "No Demo" be leaked from you to some random fan writing an e-mail? And while we wait for confirmation, ask yourself the same about MP. Does that kind of information belong in an e-mail casually handed out to somebody who just happens to ask:
"Hey, how about a demo or MP?"
So Kelly Gilmore is either:
1) Being inexplicatedly forced to (or feels compelled to) relay bad news in the most innane fashion, thereby hurting the company image; or
2) Letting casually slip information that absolutely must NOT have been released in such a manner, thereby hurting the company image. It belongs on the official website with a decent explanation/apology to fans.
If it's #1, I would have told Sid: "Hey, if this is the decision, put it on the web with a nice-sounding explanation. I'll write up a draft for you."
If it's #2, I'd be amazed that Activision's plan to ruin Firaxis from the inside has actually gone this far!
If you were Firaxis' PR Wizard, how would you have advised notifying the public about these and other issues?
MarkG:
so the problem is in the IMPRESSIONS that people get from how things are made public....
** No support for low resolution? Public Announcement: "We know that this decision will leave a few of our fans needing to upgrade or to get used to a new resolution, but otherwise we are faced with designing two totally different interfaces because of size limitations in 800X600, and we feel that our artists' time should be spent these last few weeks polishing the overall look of the game."
** No demo? Public Announcement: "We know our fans must be quite confused by this decision, especially since we did so well with our pre-release SMAC demo. While we know some people will watch and wait to buy Civ3 (and being cautious in the PC game market makes sense), we made the decision that a demo for Civ3 simply cannot capture the overall feel of the larger game. Rather than leave people with an impression that Civ3 is something it isn't, we hope that our core fan base and everybody who makes the decision to buy the full game will be more than satisfied and spread the good word."
** No public beta? Public Announcement: "We understand the public's interest in a public beta and had come awfully close to doing one. However, since this is our 4th game on the JACKAL engine, we are confident that the code we are using is very stable. What is left to do is game balance, and we are confident that our in-house team will be able to efficiently and effectively help us with that. Also keep in mind that the Firaxis staff has been playing the game since its proto-type. Jeff Briggs plays 6 hours / day and has been for the past year. While we can't hope to replicate the 'real-world' of Civ 3 experience and styles, we feel the in-house beta will allow us to do more testing faster."
** No MP? Public Announcement: "We have been saying for weeks now that we wanted to do something truly unique for MP. We are still committed to that goal. However, this has meant that we will need to spend far more time on MPs development than would normally have been required. Truthfully, the task has involved far more coding than we initially planned for. So rather than delay SP or release a buggy MP, we will release for free a few months from now what we hope will be the best MP experience the TBS genre has ever had. Our apologies to the MP fans out there. Believe it or not, we'll make it worth your wait."
Now, had each of those messages been made loud and clear on the official site instead of our hearing only parts of things through e-mails to a single fan, I guarantee you very few people would have much room to complain.
Oh, they WOULD complain, but they'd have not much to work with.
INITIAL POST:
Would you let info like "No Demo" be leaked from you to some random fan writing an e-mail? And while we wait for confirmation, ask yourself the same about MP. Does that kind of information belong in an e-mail casually handed out to somebody who just happens to ask:
"Hey, how about a demo or MP?"
So Kelly Gilmore is either:
1) Being inexplicatedly forced to (or feels compelled to) relay bad news in the most innane fashion, thereby hurting the company image; or
2) Letting casually slip information that absolutely must NOT have been released in such a manner, thereby hurting the company image. It belongs on the official website with a decent explanation/apology to fans.
If it's #1, I would have told Sid: "Hey, if this is the decision, put it on the web with a nice-sounding explanation. I'll write up a draft for you."
If it's #2, I'd be amazed that Activision's plan to ruin Firaxis from the inside has actually gone this far!
If you were Firaxis' PR Wizard, how would you have advised notifying the public about these and other issues?
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