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  • Article on CivIII in New York Times

    The following article was in yesterdays NY Times.

    SEP 06, 2001
    In Historical Games, Truth Gives Way to Entertainment
    By DAVID KUSHNER
    IT'S wartime in ancient Rome. There are battles to fight, palaces to build, rulers to overthrow. But though the setting seems in order, there is at least one notable difference. The emperor at the helm is not Julius Caesar of Rome, it's Joe Sixpack of Secaucus. And he's holding a keyboard and a mouse.

    Such is the role a player can devise in Civilization III, a computer game that puts gamers in the position of building an empire over centuries. Strategy games like this one, which is due in October, as well as series like Age of Empires and Railroad Tycoon are among the best-selling titles in the business.

    They transform a historical period into the stuff of an interactive experience. Players are immersed in the Battle of Gettysburg, say, or the construction of the Pyramids.

    Some critics fault such games for departing from historical accounts of world events. The makers acknowledge that the games ignore some aspects of history, but argue that their purpose is to entertain. If anything, makers say, the games will encourage players to find out more about a particular subject.

    No one is more familiar with these issues than Sid Meier. Since 1982 he has designed not only some of the most popular strategy games, but some of the most recognizable franchises in the business as well: Civilization and Railroad Tycoon.

    Mr. Meier, 47, has long been fascinated not so much by the rampant shooter games but rather the nonviolent action of titles like Pac-Man and SimCity, the urban planning simulation game. He has used such an approach to build games that explored one of his other great passions: history.

    "The fantasy of games is to allow you to take on a persona that's more exciting than real life," said Mr. Meier, who is co-founder and director of creative development at Firaxis Games in Hunt Valley, Md. "For me, I thought, `What would it be like to be a Civil War general?' "

    Mr. Meier has been pursuing those sorts of dreams through the construction of detailed and entertaining historical simulations. Gettysburg and Antietam cast players inside the Civil War. Railroad Tycoon put gamers behind the controls of the evolving intercontinental transportation system. Civilization I and II spawned a cottage industry as players around the globe ate up the opportunity to, more or less, take on the role of a God-like ruler. (In fact, the genre is sometimes referred to as "God games.")

    In a market often associated with blood and guts, what compels so many people to play a game in which the most dramatic moment is, for example, the discovery of the wheel? In Mr. Meier's opinion, it's a matter of using familiar real-world achievements to provide a springboard for player fantasy.

    "We're not trying to duplicate history," he said. "We're trying to provide you with the tools, the elements of history and let you see how it would work if you took over."

    To achieve the greatest effect, developers of historical strategy games try to inject just the right dose of reality. Often this is achieved not so much by deciding what to include in the game, but by deciding what not to include, Mr. Meier said. In Colonization, for example, his game about the discovery of the Americas, there is no mention of slavery. In Civilization, there is a fictional German leader, but no mention of Hitler.

    Mr. Meier believes that giving players too much information can make the game too arcane or controversial for its own good. For that reason, the historical data used to construct the simulations seldom run deeper than the content of an illustrated history book for children.

    Another software designer who spends his research time in the children's aisle is Bruce Shelley, a former assistant to Mr. Meier who has since been one of the creators of Age of Empires. Like his former mentor, Mr. Shelley believes that the staying power of such games relies on forgoing the restraints of accuracy for the sake of entertainment. He said, "It's like that famous quote from John Ford," who once remarked that it is more important to film the legend than the truth.

    For the most part, Mr. Meier said, strategy gamers, who tend to be 18- to 35-year-old men, do not see much of a problem when it comes to the games' veracity. "The historical aspect of these games is just the icing on the cake," said Graham Somers, a 22-year-old college student in Vancouver who runs an Age of Empires fan site called HeavenGames. "I have a definite love of history, and certainly sending an army of knights and battering rams into an enemy town has a historical basis, but the main thing is it's a lot of fun. They are games, after all."

    Not everyone is so understanding. After the release of the first Age of Empires in 1997, South Korean government officials took issue with the game's depiction of an invasion by Japanese troops in the 1500's and demanded that the game be withdrawn. Rather than pull it entirely, Microsoft (news/quote), the game's publisher, agreed to alter it for South Korean release without the offending historical elements.

    When the sequel, Age of Empires II: The Age of Kings, was released in 1999, South Korean officials objected to the Sea of Japan's being referred to that way rather than as what they call it, the East Sea. Mr. Shelley's company, Ensemble Studios, again made the change. "Personally, I think it's silly that people get so upset," he said.

    But some educators who study the games do not so readily dismiss such concerns. Among them is Dr. Robert Appelman, a clinical associate professor at Indiana University who teaches a course on the impact of games and simulations in instruction. Of the historical inaccuracies in those games, Dr. Appelman said: "I think in a curricular sense it's wrong. But when I consider that they put as much accuracy as they could within a box office paradigm, I applaud them for even trying."

    Dr. Appelman is teaching his students to create educational games that more accurately reflect historical periods, warts and all.

    Mr. Shelley said such an approach would be inappropriate for his company. "Every quarter we get a letter about how to redo a game that's about all of history," he said. "But that could kill our business. We'd end up with something that appeals to a small group of teachers that can use it as curriculum."

    "The other side," Mr. Shelley added, "is that we hear from parents who tell us that `my son couldn't give a hoot about history; now he goes to the library.' "

    Copyright 2001 The New York Times Company
    What's so funny 'bout peace, love and understanding?

  • #2
    Retired, and it feels so good!

    Comment


    • #3
      I didn't say it was an exciting article.
      What's so funny 'bout peace, love and understanding?

      Comment


      • #4
        I didn't say everyone has already read it. But i should have.
        Retired, and it feels so good!

        Comment


        • #5
          Isaac out of all 70 posts you have made in your very short time here have you made one post where you didn't act like a jackass, annoying, like you know everything, or something very inappropiate? Remember that the question is rhetorical.

          I'm saying this because in the past few days I've seen a few posts of yours and all you do is have comments that would come from a jackass, an annoying person, a know it all, or an inappropiate person. Please start tot post constructively. An example of this is your post you made in reply to GP - "WRONG! Firaxis has said EIGHT civs, and they aren't just dicking around and secretly mean the barbarians are a civ. Which is why they have screens for EIGHT civs in diplomcy and stuff. You don't see one picture on that screen of a slobbering barbarian tearing the meat off a skunk leg or anything. I'm always right! Everyone else is wrong! Go home!". The link to that thread.

          While you may be joking (not funny at all), you do it continously and it's very annoying. All I'm asking is for you to post a constructive post once in a while. A joke (something that is funny) is fine here and there but not all the time.
          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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          • #6
            No one was forcing you to read it again.

            No wonder everyone else in Canada can't stand Ontarians.
            What's so funny 'bout peace, love and understanding?

            Comment


            • #7
              the reason everyone hates people from ontario is that we are richer, smarter, and better than anyone else in canada.

              anyways, i'm sorry i've offended you. i am, by nature a jack***. i feel that it makes my posts seem less authoritave if i use the modifier "i think." i like to sound like i know what i'm talking about even though I don't actually know the facts. but now, i guess i'll have to eliminate the generous swearing from my post and i won't capitalize words, even when necessary. i have changed my ways, thanks to you, techwins.
              Last edited by isaac brock; September 7, 2001, 22:30.
              Retired, and it feels so good!

              Comment


              • #8
                Kind of dissapointing for the Times isn't it? I would have thought that they would have somehting substantial to say about civ. They didn't really have any point at all. And yes, kind of boring...

                Comment


                • #9
                  Consider the audience of the NY Times.

                  Comment


                  • #10
                    Originally posted by Steve Clark
                    Consider the audience of the NY Times.
                    Ouch. Hey, I like the Times.

                    I didn't post this article here because I thought it was earth shattering - I posted it because Apolyton is kind of the official repository of all things Civ and I thought, what the he!!, somebody might find it interesting.

                    After all, this place has got a forum dedicated to Big Huge Games with a couple of hundred posts. Since they've announced zippola and got that much reaction, who knew ... a small cult could have formed around this article for all I could tell. Apolyton is odd that way.
                    What's so funny 'bout peace, love and understanding?

                    Comment


                    • #11
                      echinda: It wasn't a slam against you, my friend. I am surprised that the Times actually went into some depth about god-games, considering that 90% of their audience probably have no experience with them.

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                      • #12
                        I am an avid reader of the Times. I'm actually sort of embarrased that I missed the article.

                        There was a discussion a while back about the edicational value of Civ. It's definitely an educational game. If you wanted a perfect recreation of history I guess you could rent a movie. Civ is more interesting because you actually control and manipulate history. I think that it inspires people to learn more about the nations they're dealing with and what the "real" history of the world is.

                        That may not be enough to inspire a following, but here's to starting your little cult

                        Comment


                        • #13
                          Hey,
                          I found it interesting in parts, though longwinded and highfalootin'.

                          The things I found interesting were how the South Korean gvmt was so touchy - they must really love their AOE in government offices there! And this quote was very revealing:

                          "He said, 'It's like that famous quote from John Ford,' who once remarked that it is more important to film the legend than the truth."

                          In other words, let's perpetuate historical inaccuracy if its already widely known. Thus we get stuff like black skinned Cleopatra (though I gotta give them credit for changing it). Or the Zulus as one of the 16 key civs cos they had a bit of press. Or the perennial loser Xerxes as the Persian leader. Great leaders like Darius and Cyrus are shot down cos they are judged as slightly less well known to Joe Q. Public.

                          I've said it before and I'll say it again, it is possible to have a game that is both historically accurate (though greatly simplified and selective) AND fun. There's enough drama and excitement in the vast expanse of history to make 1000+ games without having to make stuff up out of whole cloth or pander to popular historical misconceptions.

                          Comment


                          • #14
                            Well I for one found the article interesting. I am always curious about the impact of games on the general culture and their perception in the mainstream media. Usually there isn't much coverage at all.

                            It's a pity ,though, that the reporter didn't mention Europa Universalis which is much more realistic than Civ or AOK. Unlike Civ EU could very well be used in a history class especially for high-school students.

                            Maybe I will drop an e-mail to the reporter. Does the Times have email addresses for individual reporters?

                            Comment


                            • #15
                              Originally posted by Steve Clark
                              Consider the audience of the NY Times.
                              I'm not sure where you get your ideas about people who read The New York Times, but all of my friends who love to play Civ are also regular and assiduous readers of NYTimes. I think my experience is not an isolated one -- it makes sense that smart people who have more fun strategizing than shooting everything that moves (don't get me wrong, I still love Quake and Doom games) would also choose the most comprehensive, best-written daily paper as their newssource.
                              Anti-disclaimer: no, I'm not a salesman for NYTimes :-)

                              Comment

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