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More piccies of units on Firaxis website!

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  • #16
    Originally posted by aaglo
    About the boat...
    It actually has FOUR oars, not three... to be presice, eight oars = four pairs
    And for more about the boat, it looks very much the viking longboat and maybe it is... a BARBARIAN boat!
    Maybe the barbarians come in different sizes and shapes, depending on the region
    What four oars
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #17
      Originally posted by MishGolden
      >>>>>
      what about ... the Native Indian on horseback (definitely not Iroquois, or at least it definitely shouldn't be)?
      >>>>>

      Could the Native American brave be how Firaxis decided to represent the Scout unit?
      I think that's right. I looked at the tech tree and the native on horseback is the unit for horseback riding. The longboat is the unit for mapmaking. I take back what I said. Maybe no surprises afterall. Looks like all of these units are standard, but who knows until the game comes out.
      Golfing since 67

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      • #18
        Re: Re: Re: More piccies of units on Firaxis website!

        Originally posted by Urban Ranger
        Look closer. It does have three oars. Two in the water and one up in the air.
        My bad english is always at work here!
        No, I mean a trireme had three orders, lines, whatsoever of oars: they were at different high on the boat, so more slaves can be fit at the job and the ship sail faster. Hope my english is more understandeable this time

        Galley will fit nicely. Longboat had a different line, AFAIK, but we never know how many "graphics corner" they cut May be it's a special boat for barbarians only. Only consider that it show standard blue colours (blue bands on the sail) that Firaxis (Dan M.) already explain they used as player colour.
        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
        - Admiral Naismith

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        • #19
          Chinook Air transports? Cool!
          I have to say that, although CTP2 was a disssapointment, the Cargo Helicopters were a cool unit to have as support...

          Pingu:

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          • #20
            Re: Re: Re: Re: More piccies of units on Firaxis website!

            Originally posted by Adm.Naismith


            My bad english is always at work here!
            No, I mean a trireme had three orders, lines, whatsoever of oars: they were at different high on the boat, so more slaves can be fit at the job and the ship sail faster. Hope my english is more understandeable this time
            Actually, IIRC, the trireme had the multiple ranks of oars not to go faster, but to get up to its top speed faster. I don't know that adding that many extra oars would really add to the top speed, given how much extra weight would go into adding the extra structure, people, supplies, etc to such a ship. I can believe, however, that adding the extra rows of oars would increase the acceleration rate of a trireme.

            FYI, in case anyone is wondering, they wanted faster acceleration for battle purposes. One of the main fighting techniques at that time was ramming. The short the distance you could get your ship to ramming speed in, the more likely you were to be able to mess over the other guy anywhere and any time you wanted.

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            • #21
              Hey, the Barbarian idea is very good. Actually I did think it looked like a longboat at first but this seemed a little too Viking specific and as the Vikings aren't in the game it didn't seem feasible. I thought it must be a galley of some description, and due to civ history, I assumed it was a trireme. But it would fit very well that certain barbarian factions have longboats to transport their units!
              Speaking of Erith:

              "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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              • #22
                Re: Re: Re: Re: More piccies of units on Firaxis website!

                Originally posted by Adm.Naismith
                Only consider that it show standard blue colours (blue bands on the sail) that Firaxis (Dan M.) already explain they used as player colour.
                Ack, I hadn't heard that one before... I prefer my civ to be in white, its more of a neutral colour and suits whatever style I decide to play... Oh well

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                • #23
                  After giving a few thoughts I think its ok that the Iroquois or any other native americans (south or north) have a mounted unit as long as they won't have horses as resources so they will have to go to Asia or Europe for them.

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                  • #24
                    it's realistic but not really fair to not have horses in the americas.

                    maybe there will be a realistic goods on/off option. on-no horses in north and south america off-scattered.

                    that would make it tougher on the americans, iroquos, and aztecs, but it's always been a strategy to play as a western hemisphere power with just a few or no oppenents, so it could (just maybe) even out instead of being unbalanced.

                    i guess by the time you make contact with the old world you wouldn't need horses. maybe.

                    well anyway, i'm really hoping for an option allowing realistic goods. i hope they put the effort into doing it. considering everything else they've done there's no reason why not to have done this.

                    think about, gold in the dakotas and south africa. hashish and other drugs in south america. it'd be awesome!
                    Prince of...... the Civ Mac Forum

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                    • #25
                      Galley and blue colour of units

                      Originally posted by Bleyn
                      Actually, IIRC, the trireme had the multiple ranks of oars not to go faster, but to get up to its top speed faster.

                      FYI, in case anyone is wondering, they wanted faster acceleration for battle purposes. One of the main fighting techniques at that time was ramming.
                      True, thank you for better explanation than mine.
                      Ranks of oars, that's the word .

                      Ramming tactic needs a robust, heavy ship, hence a greater number of oars. Not sure about acceleration gain (greater mass=more inertia). IIRC romans used to assault the enemy with common soldier, once the ships are connected (easy jam, after a ramming attack). Once the crew was killed, the enemy ship was burned.

                      Originally posted by Rhysie
                      Ack, I hadn't heard that one before... I prefer my civ to be in white, its more of a neutral colour and suits whatever style I decide to play... Oh well
                      Uhmm, I'm looking back to find the Dan's post. Here it is: http://apolyton.net/forums/showthrea...lor#post446233

                      tniem was asking:
                      Originally posted by tniem
                      Another thing I have noticed is that all the pics of unique units have had the color blue in the dress of the unit. I hope this means that blue is a generic color and that each civ will have any color that you want to play with them.
                      The reply from Dan:
                      That's the team color, and it is totally configurable. Beyond the default colors we provide, you can change them to be nearly any color you want using the editors.
                      a) Confirmed: you can change the color (you're happy ),
                      b) My guess: a color "marked" unit is a unit a player can command (barbarians aren't). Galley!
                      Last edited by Adm.Naismith; September 7, 2001, 04:15.
                      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                      - Admiral Naismith

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                      • #26
                        Originally posted by d_dudy
                        it's realistic but not really fair to not have horses in the americas.

                        maybe there will be a realistic goods on/off option. on-no horses in north and south america off-scattered.
                        Are you speaking about the Earth map alone, aren't you?

                        Any random map make irrilevant any debate on horses and oil placement, IMHO

                        We also forget to consider that, after the american civ meet the euroasian "hourse mounted" unit, we should manage the appearance and diffusion on the wild of horses. Is it worth the extra effort?

                        Better than a switch, we should have two different Earth map: one with random placed resources, one with historical realistic placed resources.

                        I bet my money that the latter will soon become too much prevedible, so almost unused if not for some scenario.
                        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                        - Admiral Naismith

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                        • #27
                          Re: Galley and blue colour of units

                          Originally posted by Adm.Naismith
                          a) Confirmed: you can change the color (you're happy ),
                          Excellent, that's great, thanks.

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                          • #28
                            Originally posted by Urban Ranger


                            What four oars
                            Well, I don't know what word do you use for a thing that you use to make the boat move, it's like a sophisticated paddle
                            I'm not a complete idiot: some parts are still missing.

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                            • #29
                              Does this mean that all unit graphics have blue areas in them and the blue areas become the appropriate civ color in the game? In Civ2, purple areas (IIRC) became "transparent" and showed the land behind/beneath them. If the Civ3 blue areas became the possessing civ's color, that'd bring back the units being "civ-colored" (grey tanks for Mongols, white tanks for Russians, etc.) as they were in Civ1 (as opposed to only the shield having the civ color as in Civ2). A great idea.

                              I think it's also been said that, regardless of how the units look and regardless of what civilization you are, you can choose to be any color you want. Am I repeating an unconfirmed rumor here?

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