I've already started a similar poll in the MoO3 forum; for Civ3 it will be more defined since more than 50% of players seem to be at least partially hybrid builders. The subject? How aggressively do you intend to play most of your incoming Civ3 games?
-Warmonger: self-explanatory.Describes a player who intends to exterminate the most opponents he can, conquering the most cities he can, as soon as first contacts are made AND owning a sufficient military. He is at war with at least one opponent for almost all the turns until the end. ( But a warmonger can choose any kind of victory: the extermination may be the mean, not the end ). N.B.: he...or she of course
-Aggressive Imperialist builder: a more diplomatic warmonger in the first half of the game ( unless a weak civ near you at the beginning can be an easy grab, you wait until you have a strong empire and a more than sufficient military before beginning massive invasions ); in the second half you lead successive wars ( alone or with an ally ). You intend to exterminate many opponents, but not them all in order to achieve any kind of victory, but preferably not the militaristic one - although you clearly manage a militaristic civ .
-Hybrid builder as "Emperor" the ideal combination in this case is militaristic and religious. You clearly want to manage either strong cities with numerous cultural improvements , AND also an even stronger military AFTER that in order to lead a couple of massive wars , but never to achieve extensive genocides ( well, maybe 2-4 opponents can be wiped out but no more). Pax Imperium. You can be a spy master also.
-Hybrid builder as " Moderator" Such as myself ( then again, in most of the games but not necessarily them all ), describes a player who wants to play as a megalomaniac diplomat: for the first half, building a very strong inner empire with an emphasis on city management and diplomacy. Thereafter building strong defenses is in the agenda, as well as a sufficient military for a casual war or two. You eradicate no more than 1-2 civ(s), and you are also a trade expert and/or a spy master.
-Peaceful builder you manage a peaceful civ through every mean but war. Massive city management, and you deal diplomatically with all the opponents you can in order to forge the most treaties possible. You are a cultural expert, and you avoid any indesirable war - well, maybe a good war near the end if it can enrich the path for victory.
-Peacemaker The warmonger's nemesis. He avoids war at any cost through the end, even if that means bribing and giving all he can give to the strong AI civs. That player is a cultural deity; its population is so happy to be in a "gaian" harmony...
-The Hermit: it can be a "one-city-challenge" at deity level for the hardcore experts in need of an overwhelming challenge...
-Warmonger: self-explanatory.Describes a player who intends to exterminate the most opponents he can, conquering the most cities he can, as soon as first contacts are made AND owning a sufficient military. He is at war with at least one opponent for almost all the turns until the end. ( But a warmonger can choose any kind of victory: the extermination may be the mean, not the end ). N.B.: he...or she of course
-Aggressive Imperialist builder: a more diplomatic warmonger in the first half of the game ( unless a weak civ near you at the beginning can be an easy grab, you wait until you have a strong empire and a more than sufficient military before beginning massive invasions ); in the second half you lead successive wars ( alone or with an ally ). You intend to exterminate many opponents, but not them all in order to achieve any kind of victory, but preferably not the militaristic one - although you clearly manage a militaristic civ .
-Hybrid builder as "Emperor" the ideal combination in this case is militaristic and religious. You clearly want to manage either strong cities with numerous cultural improvements , AND also an even stronger military AFTER that in order to lead a couple of massive wars , but never to achieve extensive genocides ( well, maybe 2-4 opponents can be wiped out but no more). Pax Imperium. You can be a spy master also.
-Hybrid builder as " Moderator" Such as myself ( then again, in most of the games but not necessarily them all ), describes a player who wants to play as a megalomaniac diplomat: for the first half, building a very strong inner empire with an emphasis on city management and diplomacy. Thereafter building strong defenses is in the agenda, as well as a sufficient military for a casual war or two. You eradicate no more than 1-2 civ(s), and you are also a trade expert and/or a spy master.
-Peaceful builder you manage a peaceful civ through every mean but war. Massive city management, and you deal diplomatically with all the opponents you can in order to forge the most treaties possible. You are a cultural expert, and you avoid any indesirable war - well, maybe a good war near the end if it can enrich the path for victory.
-Peacemaker The warmonger's nemesis. He avoids war at any cost through the end, even if that means bribing and giving all he can give to the strong AI civs. That player is a cultural deity; its population is so happy to be in a "gaian" harmony...
-The Hermit: it can be a "one-city-challenge" at deity level for the hardcore experts in need of an overwhelming challenge...
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