Anyone? --thanks!
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Air Units: Can anyone tell me exactly how these will work?
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My guess is that you will right-click on an active air unit and be able to select the mission based on what enemy cities are within your range. Once you select the mission, the air unit automatically carries it out.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Originally posted by GP
Will we have air transports...finally?Creator of the Civ3MultiTool
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Originally posted by The diplomat
My guess is that you will right-click on an active air unit and be able to select the mission based on what enemy cities are within your range. Once you select the mission, the air unit automatically carries it out.Rome rules
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I´m really not sure, but what we´ve heard is that you select a target that is atacked in that turn.
But I guess than then some things have to be checked:
-Defensive air units in range to "scramble" and defend the attacked target. But attacks could be a tramp to destroy your air forces, you should have 2 commands (lets say S sentry and F fortify), one to "scramble against attacks in range" and other to "keep cool and don´t scramble except if you are the target".
-Maybe some AA fire could be avaliable, but I haven´t seen and anti air unit in the screenshots.
-Fighter of the attacking civ should "scort" that badly needed bomber from the defensive fighters.
Well, guess we have to wait and see....
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Originally posted by Roman
Actually, I thought of a way. Perhaps it will be analogous to the system of nukes they are using. You will simply select what square is to be attacked with the click of a mouse.
Hmm. I guess some further official info is needed before we can clear this one out.Last edited by Ralf; September 5, 2001, 14:58.
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It would be nice if units (including air and sea units) could be set on "quard", which means they would stand ground and attack anything within a certain range. This way you could really guard things. In civ2 it still requires an action of you to attack. And if you set a unit fortified, you wouldn't even notice an enemy passed by.-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
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I believe I have seen a 'Flak AntiAir' artilerry gun on an early screen shot though it could be a land based one, perhaps this can attack air units with a 2 or so range like land artillery. Perhaps it could soften up bombers to reduce their attack on cities etc.
If it was a flak gun, it was outside the city in its border.
It will be interesting if they have fighters like bombers, with 2 moves over 2 or more turns, so they can fly over a unit /square and defend it from air attack primarily, this seems the best way
to do air combat missions in my opinion maybe if you defend/fortify over a nearby square you could stay there without running out of fuel and do a 'aircover' mission (also useful for recce scouting) , with separate planes in your unit automatically refueling back to base(you don't see this)
I hope you can bomb empty land squares (destroy infrastructure) or empty cities too.
Realistically only later on were there proper combined Fighter/bomber aircraft(in jets at least) perhaps this will be simulated more realistically.
As long as things are highly editable we can make it to suit us
Drunk PJ
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