HI Guys,
Just a little "news" I obtained from a PC review magazine from my little corner of the world:
1) On territory- essentially borders and territory greatly advantage a defender in a conflict situation, as enemy units cannot make use of your infrastructure (roads etc), making invasion a slow and difficult process.
2) Air units: These will no longer move like ground units, but will have an "Operational Range" in which they can perform air-missions.
3) Leaders: No exact limit given on # of leaders/civilization, but going on one screen capture I saw, there can definitely be about 4!
Anyway, wish I had more, but most of the article was information that has already appeared here.
Yours,
The_Aussie_Lurker.
Just a little "news" I obtained from a PC review magazine from my little corner of the world:
1) On territory- essentially borders and territory greatly advantage a defender in a conflict situation, as enemy units cannot make use of your infrastructure (roads etc), making invasion a slow and difficult process.
2) Air units: These will no longer move like ground units, but will have an "Operational Range" in which they can perform air-missions.
3) Leaders: No exact limit given on # of leaders/civilization, but going on one screen capture I saw, there can definitely be about 4!
Anyway, wish I had more, but most of the article was information that has already appeared here.
Yours,
The_Aussie_Lurker.
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