Well, at least in Civ2, wars uses to lenght a lot, your initial forces uses to be killed easily (if you have a competitive enemy, I mean), and constant replacements are needed, so resource embargoes tends to be quite effective in that case.
Anyway, I would prefer some realistic aditions like that of the "need oil to move tanks", cause its historical and not so complicated to simulate. "Need men to muster units" is also a must.
The example of the 1:1 map is simply ridiculous, with that logic you would prefer a game when every civ have a dize, and the one who more scores wons the game. Some simplification is badly needed, but realistic details make the game good and funny.
Anyway, I would prefer some realistic aditions like that of the "need oil to move tanks", cause its historical and not so complicated to simulate. "Need men to muster units" is also a must.
The example of the 1:1 map is simply ridiculous, with that logic you would prefer a game when every civ have a dize, and the one who more scores wons the game. Some simplification is badly needed, but realistic details make the game good and funny.
I like these idea's because no-one can ignore the fact that in modern times the presence and availibility of oil was and still is one of the most decisive factors in global economy and warfare.
) until your military power comes to bear on your belligerant enemy and then *wham* you have the oilfields, you have all the laughs. Providing your military is up to it!

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