formations
Hmmm,
I think a catapult WILL be useful against infantry, grouped in certain formations, like the famous roman Phalanx. In civ 2 phalanx is a Unit, but i.r.l. it was a formation of roman soldiers.
Those formations usually march straight ahead, unless the casualties become to big. So a catapult could at least break those formations, which otherwise would have been way to strong for the enemy.
A catapult to be used mainly as a bomarding unit of course makes sense, but then it must be possible to:
a: attack from a long range and
b: to defend it with other units.
And a long rang means out of reach of "normal units". And units like horse or something also should be considered as "normal units", so a striking distance of 2 makes no sense. At least make it 3 so a horse also needs 2 turns to reach a catapult.
In this case however, the catapult should hardly be able to kill the horse, though giving it some damage could be a possibility.
Grtx
Hmmm,
I think a catapult WILL be useful against infantry, grouped in certain formations, like the famous roman Phalanx. In civ 2 phalanx is a Unit, but i.r.l. it was a formation of roman soldiers.
Those formations usually march straight ahead, unless the casualties become to big. So a catapult could at least break those formations, which otherwise would have been way to strong for the enemy.
A catapult to be used mainly as a bomarding unit of course makes sense, but then it must be possible to:
a: attack from a long range and
b: to defend it with other units.
And a long rang means out of reach of "normal units". And units like horse or something also should be considered as "normal units", so a striking distance of 2 makes no sense. At least make it 3 so a horse also needs 2 turns to reach a catapult.
In this case however, the catapult should hardly be able to kill the horse, though giving it some damage could be a possibility.
Grtx
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