Another excerpt from civfanatics.com to support the 'one-resource-every-city'-assumption:
To access any good, you need to build a road to that good. That good must also be connected to your capitol in some way, be it by road, harbor, or airport. If the good in question lies outside of your borders, you will also need to build a colony on that square. For luxury resources, all cities connected to the trade network will automatically receive the benefit of the luxury. For resources, all networked cities should now be able to build units that require that resource.
BTW, civfanatics´Civilization III Info Center (http://www.civfanatics.com/civ3infocenter.shtml) is quite interesting reading.
To access any good, you need to build a road to that good. That good must also be connected to your capitol in some way, be it by road, harbor, or airport. If the good in question lies outside of your borders, you will also need to build a colony on that square. For luxury resources, all cities connected to the trade network will automatically receive the benefit of the luxury. For resources, all networked cities should now be able to build units that require that resource.
BTW, civfanatics´Civilization III Info Center (http://www.civfanatics.com/civ3infocenter.shtml) is quite interesting reading.
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