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We have armies, but what about fleets?

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  • We have armies, but what about fleets?

    Will there be possible to stack sea units into fleets the same way as you can stack land units into armies?

    This can be a little weird to do with a great leader, but it could be a possibility with the military academy. It would be really cool if you could put together for example a carrier group.
    We are the apt, you will be packaged.

  • #2
    I would assume that fleets are possible. After all, a fleet is a stack too, just of naval units instead of ground units. I would guess that there might even be Great leaders just for fleets, like Nelson for the British.
    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
    G'Kar - from Babylon 5 episode "Z'ha'dum"

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    • #3
      I had always understood it as when a great leader unit appears he will spawn as a new unit, but if it's like a unit upgrade it would be no problem to have great leaders for fleets.
      We are the apt, you will be packaged.

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      • #4
        I would be very surprised if Firaxis havent chosen admiral Nelson as Englands great leader-unit. And he commanded the fleet, didnt he?

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        • #5
          this has been discussed, and ignored by firaxis.

          they're too busy playing civ3.

          anyway, i think you should be able to do that, stack naval units.

          i also think air squardons should exist, have a stack of fighters scrambe over Berlin, or a stack of bombers pound a city into the ground.

          i think it would be stupid if you couldn't. an army of mech infs might be able to kill a bomber then...

          new question: can armies defend cities? or are all units in a city considered in the army?
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            I would be very surprised if Firaxis havent chosen admiral Nelson as Englands great leader-unit. And he commanded the fleet, didnt he?
            I think you can have more than one great leader at a time, so Nelson could be included, but along with others, like Wellington. But i also think it's too much to hope for fleets. I just don't think its in the cards
            Retired, and it feels so good!

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            • #7
              "You have just created your first great leader: Johnny Weissmuller!"
              Last edited by Ribannah; September 3, 2001, 19:39.
              A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
              Project Lead of Might and Magic Tribute

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              • #8
                What will all the naval units be !?
                Is the PT-Boat from TOT available?

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                • #9
                  It would be nice having a Nelson general/leader, but I have my doubts about the uses of fleets - maybe it would be better to have each ship scout the area for the enemy.
                  Ships are different from land units as they move a lot faster, but I could see a Leader 'fleet'(army) of 3 ships, a large capital flag/battle-ship and an aegis anti air ship and another battleship giving something like a 6firepower with them all combined for attacking (or if its the hitpoints that are added that would be nice too). It wouldn't make much sense having small destroyers in an army stack unless they can wander off freely to do recconaisance searches.
                  I can see fleets useful for convoys too, perhaps an invasion fleet can have the transporter in the fleet to enhance the transporters defence (and now collateral damage isn't a problem you won't lose your transport and contents if somethings destroyed)

                  Submarines could be good for smashing open a fleet picking off a specific target(having avoided the destroyers), I guess what you need are ships working together for all the combat possibilities from air,sea,underwater that might occur with a remote fleet.

                  It would be nice having bomber air escorts with fighters, though this wouldn't make much sense needing a leader perhaps.

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                  • #10
                    Did I not read somewhere that great leaders are spawned from elite units? Doesn't that mean that Great leaders could be ship-based?

                    That would be cool I reckon.. Great leaders could be historical figures based on the unit upgraded.. Richard 1st for knights.. Montgomery for tanks etc...

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                    • #11
                      Originally posted by Admiral PJ

                      It would be nice having a Nelson general/leader, but I have my doubts about the uses of fleets - maybe it would be better to have each ship scout the area for the enemy.

                      Ships are different from land units as they move a lot faster, but I could see a Leader 'fleet'(army) of 3 ships, a large capital flag/battle-ship and an aegis anti air ship and another battleship giving something like a 6firepower with them all combined for attacking (or if its the hitpoints that are added that would be nice too). It wouldn't make much sense having small destroyers in an army stack unless they can wander off freely to do recconaisance searches.

                      I can see fleets useful for convoys too, perhaps an invasion fleet can have the transporter in the fleet to enhance the transporters defence (and now collateral damage isn't a problem you won't lose your transport and contents if somethings destroyed)
                      As there are limitations on the number of armies/fleets you can have, You will probably just have a few of them. So I agree on that you will probably use fleets for you main ships (battleships, carriers) or convoys, while having the smaller ships around it looking for subs etc.

                      btw, do anyone know if you can name your units? Would be cool to recreate historic fleets.
                      We are the apt, you will be packaged.

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                      • #12
                        Great idea,
                        I too would love to be able to name my units, this would be good
                        for scenarios especially,
                        imagine having your HMS ship Hood being sunk by the German Bismarck battleship like in world war2,
                        or naming your horsemen the Dark Wolves for example.

                        It would be simple to program this, I've programmed by own name creation system and its not hard.

                        PJ

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                        • #13
                          Naming units could be good, but it would require memory and make bigger savefiles. How many units should you name in one file, and how long should the names be?

                          Or maybe one name isn't a big part of what the map is , but I think it is a feature that can make potential bugs, that not necessarily has to be included.
                          Creator of the Civ3MultiTool

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                          • #14
                            lol, i'd just run out of unoriginal names.

                            KruXSub-I through 100
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

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                            • #15
                              My impression of civ3 is that you will not have nearly as many units as in civ2. I think you will get a more "personal relationship" with your units, and therefore naming them would be great. This would be especially true for ships.

                              I don't think that it will add that much to the savegame size.

                              What kind of potensial bugs were you thinking of? Can't think of anyone myself. If they have a fixed lenght name, and make sure there are room to display it everywhere it may appear, it should work great.

                              And as Admiral PJ pointed out, it would be great for scenarios. Just think of a WW2 scenario with named battleships etc vs a non-named one. At least for me it would make a big difference.
                              We are the apt, you will be packaged.

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