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How will espionage work in civ3?

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  • #16
    Diplomats and Spies are nowhere on the tech tree.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #17
      Originally posted by tishco
      maybe spys are like MoO 2
      Oh, I hope NOT, I hope NOT! ( MOO2's a great classic of mine, I'm still playing it -again -, BUT forget about its spying engine ). Since the Civ3 team admitted to have used many cool features from SMAC(x), I guess we can anticipate some kind of infiltration based upon that in Civ3, but perhaps not via units since the espionage programming seems to be very limited.
      Last edited by Master Marcus; September 2, 2001, 16:52.
      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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      • #18
        Yes but Uberkrux that tech tree was incomplete, a LOT of units weren't in it... spaces were left open for it.

        erg- all this speculation is getting to me...

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        • #19
          markos, get Dan to step in.
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #20
            I happen to like the way espionage is handled in MoO 1 and 2, very clean and easy to deal with. The Civ way is too many. I have enough units to deal with I don't want them diplomats and spys puzzing around.

            The only thing that was good about diplos and/or spies is they make cheap exploring units.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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