The Giggle Factor is a term used for amusing but inconsequential elements in games, esp. strategy games. Developers like to put these in to add flavor, environment or ambience to what the gamers interact with. But the distinction of these elements is that while they may enhance the playing experience, they add nothing to the actual gameplay. It appears that Civ3 is loaded with Giggle Factor elements:
City View screen - I have this as my wallpaper but while it's nice to look at, the fact that it's just a snapshot without any interaction, it becomes a giggle factor element.
Unit Animations - it's irrelevant whether the units are animated or not, they still perform the same. While most of us think having units go through a animation loop is cool, it'll be interesting to see whether this giggle factor element is something civers will get tired of.
Wonder Movies, opening cinematics, etc. - This is an obvious one. Like with Civ2, I fully expect that after a few times, most civers won't even bother with them and just got into or back to the game.
Leader Animations - This seems to be all the rage in the Civ3-Civ forum, but this is also a giggle factor element. In other words, you would be able to conduct diplomatic relations regardless what the leader looks like or reacting to or if it's even there. It's a giggle factor because while it may be nice to see a face, it's irrelevant to gameplay. (To digress, a prediction may be that we will wish that Firaxis spent far less resources on the leader's animations and much more on the diplomatic AI.)
Throne Room/Palace - just for ambience.
These are just some of the few obvious ones I thought of off the top of my head. One could also argue that any of the units themselves are giggle factor elements because the only important thing is that you can identify what the units are, regardless of what they look like.
In all, there seems to be a lot of words written in these forum about what I call 'Giggle Factor' elements. But I believe it's important to keep in mind that while they are there for make the game more enjoyable, they are irrelevant for playing the game. Once we get into the strategies and tactics, I suspect that many 'Giggle Factor' elements will be ignored or turned off because they would end up taking away our focus or concentration on what really matters in playing Civ.
City View screen - I have this as my wallpaper but while it's nice to look at, the fact that it's just a snapshot without any interaction, it becomes a giggle factor element.
Unit Animations - it's irrelevant whether the units are animated or not, they still perform the same. While most of us think having units go through a animation loop is cool, it'll be interesting to see whether this giggle factor element is something civers will get tired of.
Wonder Movies, opening cinematics, etc. - This is an obvious one. Like with Civ2, I fully expect that after a few times, most civers won't even bother with them and just got into or back to the game.
Leader Animations - This seems to be all the rage in the Civ3-Civ forum, but this is also a giggle factor element. In other words, you would be able to conduct diplomatic relations regardless what the leader looks like or reacting to or if it's even there. It's a giggle factor because while it may be nice to see a face, it's irrelevant to gameplay. (To digress, a prediction may be that we will wish that Firaxis spent far less resources on the leader's animations and much more on the diplomatic AI.)
Throne Room/Palace - just for ambience.
These are just some of the few obvious ones I thought of off the top of my head. One could also argue that any of the units themselves are giggle factor elements because the only important thing is that you can identify what the units are, regardless of what they look like.
In all, there seems to be a lot of words written in these forum about what I call 'Giggle Factor' elements. But I believe it's important to keep in mind that while they are there for make the game more enjoyable, they are irrelevant for playing the game. Once we get into the strategies and tactics, I suspect that many 'Giggle Factor' elements will be ignored or turned off because they would end up taking away our focus or concentration on what really matters in playing Civ.
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